Copyright 2010 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
Package json implements encoding and decoding of JSON as defined in RFC 7159. The mapping between JSON and Go values is described in the documentation for the Marshal and Unmarshal functions. See "JSON and Go" for an introduction to this package: https://golang.org/doc/articles/json_and_go.html
package json

import (
	
	
	
	
	
	
	
	
	
	
	
	
)
Marshal returns the JSON encoding of v. Marshal traverses the value v recursively. If an encountered value implements the Marshaler interface and is not a nil pointer, Marshal calls its MarshalJSON method to produce JSON. If no MarshalJSON method is present but the value implements encoding.TextMarshaler instead, Marshal calls its MarshalText method and encodes the result as a JSON string. The nil pointer exception is not strictly necessary but mimics a similar, necessary exception in the behavior of UnmarshalJSON. Otherwise, Marshal uses the following type-dependent default encodings: Boolean values encode as JSON booleans. Floating point, integer, and Number values encode as JSON numbers. String values encode as JSON strings coerced to valid UTF-8, replacing invalid bytes with the Unicode replacement rune. So that the JSON will be safe to embed inside HTML <script> tags, the string is encoded using HTMLEscape, which replaces "<", ">", "&", U+2028, and U+2029 are escaped to "\u003c","\u003e", "\u0026", "\u2028", and "\u2029". This replacement can be disabled when using an Encoder, by calling SetEscapeHTML(false). Array and slice values encode as JSON arrays, except that []byte encodes as a base64-encoded string, and a nil slice encodes as the null JSON value. Struct values encode as JSON objects. Each exported struct field becomes a member of the object, using the field name as the object key, unless the field is omitted for one of the reasons given below. The encoding of each struct field can be customized by the format string stored under the "json" key in the struct field's tag. The format string gives the name of the field, possibly followed by a comma-separated list of options. The name may be empty in order to specify options without overriding the default field name. The "omitempty" option specifies that the field should be omitted from the encoding if the field has an empty value, defined as false, 0, a nil pointer, a nil interface value, and any empty array, slice, map, or string. As a special case, if the field tag is "-", the field is always omitted. Note that a field with name "-" can still be generated using the tag "-,". Examples of struct field tags and their meanings: // Field appears in JSON as key "myName". Field int `json:"myName"` // Field appears in JSON as key "myName" and // the field is omitted from the object if its value is empty, // as defined above. Field int `json:"myName,omitempty"` // Field appears in JSON as key "Field" (the default), but // the field is skipped if empty. // Note the leading comma. Field int `json:",omitempty"` // Field is ignored by this package. Field int `json:"-"` // Field appears in JSON as key "-". Field int `json:"-,"` The "string" option signals that a field is stored as JSON inside a JSON-encoded string. It applies only to fields of string, floating point, integer, or boolean types. This extra level of encoding is sometimes used when communicating with JavaScript programs: Int64String int64 `json:",string"` The key name will be used if it's a non-empty string consisting of only Unicode letters, digits, and ASCII punctuation except quotation marks, backslash, and comma. Anonymous struct fields are usually marshaled as if their inner exported fields were fields in the outer struct, subject to the usual Go visibility rules amended as described in the next paragraph. An anonymous struct field with a name given in its JSON tag is treated as having that name, rather than being anonymous. An anonymous struct field of interface type is treated the same as having that type as its name, rather than being anonymous. The Go visibility rules for struct fields are amended for JSON when deciding which field to marshal or unmarshal. If there are multiple fields at the same level, and that level is the least nested (and would therefore be the nesting level selected by the usual Go rules), the following extra rules apply: 1) Of those fields, if any are JSON-tagged, only tagged fields are considered, even if there are multiple untagged fields that would otherwise conflict. 2) If there is exactly one field (tagged or not according to the first rule), that is selected. 3) Otherwise there are multiple fields, and all are ignored; no error occurs. Handling of anonymous struct fields is new in Go 1.1. Prior to Go 1.1, anonymous struct fields were ignored. To force ignoring of an anonymous struct field in both current and earlier versions, give the field a JSON tag of "-". Map values encode as JSON objects. The map's key type must either be a string, an integer type, or implement encoding.TextMarshaler. The map keys are sorted and used as JSON object keys by applying the following rules, subject to the UTF-8 coercion described for string values above: - keys of any string type are used directly - encoding.TextMarshalers are marshaled - integer keys are converted to strings Pointer values encode as the value pointed to. A nil pointer encodes as the null JSON value. Interface values encode as the value contained in the interface. A nil interface value encodes as the null JSON value. Channel, complex, and function values cannot be encoded in JSON. Attempting to encode such a value causes Marshal to return an UnsupportedTypeError. JSON cannot represent cyclic data structures and Marshal does not handle them. Passing cyclic structures to Marshal will result in an error.
func ( interface{}) ([]byte, error) {
	 := newEncodeState()

	 := .marshal(, encOpts{escapeHTML: true})
	if  != nil {
		return nil, 
	}
	 := append([]byte(nil), .Bytes()...)

	encodeStatePool.Put()

	return , nil
}
MarshalIndent is like Marshal but applies Indent to format the output. Each JSON element in the output will begin on a new line beginning with prefix followed by one or more copies of indent according to the indentation nesting.
func ( interface{}, ,  string) ([]byte, error) {
	,  := Marshal()
	if  != nil {
		return nil, 
	}
	var  bytes.Buffer
	 = Indent(&, , , )
	if  != nil {
		return nil, 
	}
	return .Bytes(), nil
}
HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029 characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029 so that the JSON will be safe to embed inside HTML <script> tags. For historical reasons, web browsers don't honor standard HTML escaping within <script> tags, so an alternative JSON encoding must be used.
The characters can only appear in string literals, so just scan the string one byte at a time.
	 := 0
	for ,  := range  {
		if  == '<' ||  == '>' ||  == '&' {
			if  <  {
				.Write([:])
			}
			.WriteString(`\u00`)
			.WriteByte(hex[>>4])
			.WriteByte(hex[&0xF])
			 =  + 1
Convert U+2028 and U+2029 (E2 80 A8 and E2 80 A9).
		if  == 0xE2 && +2 < len() && [+1] == 0x80 && [+2]&^1 == 0xA8 {
			if  <  {
				.Write([:])
			}
			.WriteString(`\u202`)
			.WriteByte(hex[[+2]&0xF])
			 =  + 3
		}
	}
	if  < len() {
		.Write([:])
	}
}
Marshaler is the interface implemented by types that can marshal themselves into valid JSON.
type Marshaler interface {
	MarshalJSON() ([]byte, error)
}
An UnsupportedTypeError is returned by Marshal when attempting to encode an unsupported value type.
type UnsupportedTypeError struct {
	Type reflect.Type
}

func ( *UnsupportedTypeError) () string {
	return "json: unsupported type: " + .Type.String()
}
An UnsupportedValueError is returned by Marshal when attempting to encode an unsupported value.
type UnsupportedValueError struct {
	Value reflect.Value
	Str   string
}

func ( *UnsupportedValueError) () string {
	return "json: unsupported value: " + .Str
}
Before Go 1.2, an InvalidUTF8Error was returned by Marshal when attempting to encode a string value with invalid UTF-8 sequences. As of Go 1.2, Marshal instead coerces the string to valid UTF-8 by replacing invalid bytes with the Unicode replacement rune U+FFFD. Deprecated: No longer used; kept for compatibility.
type InvalidUTF8Error struct {
	S string // the whole string value that caused the error
}

func ( *InvalidUTF8Error) () string {
	return "json: invalid UTF-8 in string: " + strconv.Quote(.S)
}
A MarshalerError represents an error from calling a MarshalJSON or MarshalText method.
type MarshalerError struct {
	Type       reflect.Type
	Err        error
	sourceFunc string
}

func ( *MarshalerError) () string {
	 := .sourceFunc
	if  == "" {
		 = "MarshalJSON"
	}
	return "json: error calling " +  +
		" for type " + .Type.String() +
		": " + .Err.Error()
}
Unwrap returns the underlying error.
func ( *MarshalerError) () error { return .Err }

var hex = "0123456789abcdef"
An encodeState encodes JSON into a bytes.Buffer.
type encodeState struct {
	bytes.Buffer // accumulated output
	scratch      [64]byte
Keep track of what pointers we've seen in the current recursive call path, to avoid cycles that could lead to a stack overflow. Only do the relatively expensive map operations if ptrLevel is larger than startDetectingCyclesAfter, so that we skip the work if we're within a reasonable amount of nested pointers deep.
	ptrLevel uint
	ptrSeen  map[interface{}]struct{}
}

const startDetectingCyclesAfter = 1000

var encodeStatePool sync.Pool

func () *encodeState {
	if  := encodeStatePool.Get();  != nil {
		 := .(*encodeState)
		.Reset()
		if len(.ptrSeen) > 0 {
			panic("ptrEncoder.encode should have emptied ptrSeen via defers")
		}
		.ptrLevel = 0
		return 
	}
	return &encodeState{ptrSeen: make(map[interface{}]struct{})}
}
jsonError is an error wrapper type for internal use only. Panics with errors are wrapped in jsonError so that the top-level recover can distinguish intentional panics from this package.
type jsonError struct{ error }

func ( *encodeState) ( interface{},  encOpts) ( error) {
	defer func() {
		if  := recover();  != nil {
			if ,  := .(jsonError);  {
				 = .error
			} else {
				panic()
			}
		}
	}()
	.reflectValue(reflect.ValueOf(), )
	return nil
}
error aborts the encoding by panicking with err wrapped in jsonError.
func ( *encodeState) ( error) {
	panic(jsonError{})
}

func ( reflect.Value) bool {
	switch .Kind() {
	case reflect.Array, reflect.Map, reflect.Slice, reflect.String:
		return .Len() == 0
	case reflect.Bool:
		return !.Bool()
	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
		return .Int() == 0
	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
		return .Uint() == 0
	case reflect.Float32, reflect.Float64:
		return .Float() == 0
	case reflect.Interface, reflect.Ptr:
		return .IsNil()
	}
	return false
}

func ( *encodeState) ( reflect.Value,  encOpts) {
	valueEncoder()(, , )
}

quoted causes primitive fields to be encoded inside JSON strings.
escapeHTML causes '<', '>', and '&' to be escaped in JSON strings.
	escapeHTML bool
}

type encoderFunc func(e *encodeState, v reflect.Value, opts encOpts)

var encoderCache sync.Map // map[reflect.Type]encoderFunc

func ( reflect.Value) encoderFunc {
	if !.IsValid() {
		return invalidValueEncoder
	}
	return typeEncoder(.Type())
}

func ( reflect.Type) encoderFunc {
	if ,  := encoderCache.Load();  {
		return .(encoderFunc)
	}
To deal with recursive types, populate the map with an indirect func before we build it. This type waits on the real func (f) to be ready and then calls it. This indirect func is only used for recursive types.
	var (
		 sync.WaitGroup
		  encoderFunc
	)
	.Add(1)
	,  := encoderCache.LoadOrStore(, encoderFunc(func( *encodeState,  reflect.Value,  encOpts) {
		.Wait()
		(, , )
	}))
	if  {
		return .(encoderFunc)
	}
Compute the real encoder and replace the indirect func with it.
newTypeEncoder constructs an encoderFunc for a type. The returned encoder only checks CanAddr when allowAddr is true.
If we have a non-pointer value whose type implements Marshaler with a value receiver, then we're better off taking the address of the value - otherwise we end up with an allocation as we cast the value to an interface.
	if .Kind() != reflect.Ptr &&  && reflect.PtrTo().Implements(marshalerType) {
		return newCondAddrEncoder(addrMarshalerEncoder, (, false))
	}
	if .Implements(marshalerType) {
		return marshalerEncoder
	}
	if .Kind() != reflect.Ptr &&  && reflect.PtrTo().Implements(textMarshalerType) {
		return newCondAddrEncoder(addrTextMarshalerEncoder, (, false))
	}
	if .Implements(textMarshalerType) {
		return textMarshalerEncoder
	}

	switch .Kind() {
	case reflect.Bool:
		return boolEncoder
	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
		return intEncoder
	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
		return uintEncoder
	case reflect.Float32:
		return float32Encoder
	case reflect.Float64:
		return float64Encoder
	case reflect.String:
		return stringEncoder
	case reflect.Interface:
		return interfaceEncoder
	case reflect.Struct:
		return newStructEncoder()
	case reflect.Map:
		return newMapEncoder()
	case reflect.Slice:
		return newSliceEncoder()
	case reflect.Array:
		return newArrayEncoder()
	case reflect.Ptr:
		return newPtrEncoder()
	default:
		return unsupportedTypeEncoder
	}
}

func ( *encodeState,  reflect.Value,  encOpts) {
	.WriteString("null")
}

func ( *encodeState,  reflect.Value,  encOpts) {
	if .Kind() == reflect.Ptr && .IsNil() {
		.WriteString("null")
		return
	}
	,  := .Interface().(Marshaler)
	if ! {
		.WriteString("null")
		return
	}
	,  := .MarshalJSON()
copy JSON into buffer, checking validity.
		 = compact(&.Buffer, , .escapeHTML)
	}
	if  != nil {
		.error(&MarshalerError{.Type(), , "MarshalJSON"})
	}
}

func ( *encodeState,  reflect.Value,  encOpts) {
	 := .Addr()
	if .IsNil() {
		.WriteString("null")
		return
	}
	 := .Interface().(Marshaler)
	,  := .MarshalJSON()
copy JSON into buffer, checking validity.
		 = compact(&.Buffer, , .escapeHTML)
	}
	if  != nil {
		.error(&MarshalerError{.Type(), , "MarshalJSON"})
	}
}

func ( *encodeState,  reflect.Value,  encOpts) {
	if .Kind() == reflect.Ptr && .IsNil() {
		.WriteString("null")
		return
	}
	,  := .Interface().(encoding.TextMarshaler)
	if ! {
		.WriteString("null")
		return
	}
	,  := .MarshalText()
	if  != nil {
		.error(&MarshalerError{.Type(), , "MarshalText"})
	}
	.stringBytes(, .escapeHTML)
}

func ( *encodeState,  reflect.Value,  encOpts) {
	 := .Addr()
	if .IsNil() {
		.WriteString("null")
		return
	}
	 := .Interface().(encoding.TextMarshaler)
	,  := .MarshalText()
	if  != nil {
		.error(&MarshalerError{.Type(), , "MarshalText"})
	}
	.stringBytes(, .escapeHTML)
}

func ( *encodeState,  reflect.Value,  encOpts) {
	if .quoted {
		.WriteByte('"')
	}
	if .Bool() {
		.WriteString("true")
	} else {
		.WriteString("false")
	}
	if .quoted {
		.WriteByte('"')
	}
}

func ( *encodeState,  reflect.Value,  encOpts) {
	 := strconv.AppendInt(.scratch[:0], .Int(), 10)
	if .quoted {
		.WriteByte('"')
	}
	.Write()
	if .quoted {
		.WriteByte('"')
	}
}

func ( *encodeState,  reflect.Value,  encOpts) {
	 := strconv.AppendUint(.scratch[:0], .Uint(), 10)
	if .quoted {
		.WriteByte('"')
	}
	.Write()
	if .quoted {
		.WriteByte('"')
	}
}

type floatEncoder int // number of bits

func ( floatEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	 := .Float()
	if math.IsInf(, 0) || math.IsNaN() {
		.error(&UnsupportedValueError{, strconv.FormatFloat(, 'g', -1, int())})
	}
Convert as if by ES6 number to string conversion. This matches most other JSON generators. See golang.org/issue/6384 and golang.org/issue/14135. Like fmt %g, but the exponent cutoffs are different and exponents themselves are not padded to two digits.
	 := .scratch[:0]
	 := math.Abs()
Note: Must use float32 comparisons for underlying float32 value to get precise cutoffs right.
	if  != 0 {
		if  == 64 && ( < 1e-6 ||  >= 1e21) ||  == 32 && (float32() < 1e-6 || float32() >= 1e21) {
			 = 'e'
		}
	}
	 = strconv.AppendFloat(, , , -1, int())
clean up e-09 to e-9
		 := len()
		if  >= 4 && [-4] == 'e' && [-3] == '-' && [-2] == '0' {
			[-2] = [-1]
			 = [:-1]
		}
	}

	if .quoted {
		.WriteByte('"')
	}
	.Write()
	if .quoted {
		.WriteByte('"')
	}
}

var (
	float32Encoder = (floatEncoder(32)).encode
	float64Encoder = (floatEncoder(64)).encode
)

func ( *encodeState,  reflect.Value,  encOpts) {
	if .Type() == numberType {
In Go1.5 the empty string encodes to "0", while this is not a valid number literal we keep compatibility so check validity after this.
		if  == "" {
			 = "0" // Number's zero-val
		}
		if !isValidNumber() {
			.error(fmt.Errorf("json: invalid number literal %q", ))
		}
		if .quoted {
			.WriteByte('"')
		}
		.WriteString()
		if .quoted {
			.WriteByte('"')
		}
		return
	}
	if .quoted {
Since we encode the string twice, we only need to escape HTML the first time.
		.string(.String(), .escapeHTML)
		.stringBytes(.Bytes(), false)
		encodeStatePool.Put()
	} else {
		.string(.String(), .escapeHTML)
	}
}
isValidNumber reports whether s is a valid JSON number literal.
This function implements the JSON numbers grammar. See https://tools.ietf.org/html/rfc7159#section-6 and https://www.json.org/img/number.png

	if  == "" {
		return false
	}
Optional -
	if [0] == '-' {
		 = [1:]
		if  == "" {
			return false
		}
	}
Digits
	switch {
	default:
		return false

	case [0] == '0':
		 = [1:]

	case '1' <= [0] && [0] <= '9':
		 = [1:]
		for len() > 0 && '0' <= [0] && [0] <= '9' {
			 = [1:]
		}
	}
. followed by 1 or more digits.
	if len() >= 2 && [0] == '.' && '0' <= [1] && [1] <= '9' {
		 = [2:]
		for len() > 0 && '0' <= [0] && [0] <= '9' {
			 = [1:]
		}
	}
e or E followed by an optional - or + and 1 or more digits.
	if len() >= 2 && ([0] == 'e' || [0] == 'E') {
		 = [1:]
		if [0] == '+' || [0] == '-' {
			 = [1:]
			if  == "" {
				return false
			}
		}
		for len() > 0 && '0' <= [0] && [0] <= '9' {
			 = [1:]
		}
	}
Make sure we are at the end.
	return  == ""
}

func ( *encodeState,  reflect.Value,  encOpts) {
	if .IsNil() {
		.WriteString("null")
		return
	}
	.reflectValue(.Elem(), )
}

func ( *encodeState,  reflect.Value,  encOpts) {
	.error(&UnsupportedTypeError{.Type()})
}

type structEncoder struct {
	fields structFields
}

type structFields struct {
	list      []field
	nameIndex map[string]int
}

func ( structEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	 := byte('{')
:
	for  := range .fields.list {
		 := &.fields.list[]
Find the nested struct field by following f.index.
		 := 
		for ,  := range .index {
			if .Kind() == reflect.Ptr {
				if .IsNil() {
					continue 
				}
				 = .Elem()
			}
			 = .Field()
		}

		if .omitEmpty && isEmptyValue() {
			continue
		}
		.WriteByte()
		 = ','
		if .escapeHTML {
			.WriteString(.nameEscHTML)
		} else {
			.WriteString(.nameNonEsc)
		}
		.quoted = .quoted
		.encoder(, , )
	}
	if  == '{' {
		.WriteString("{}")
	} else {
		.WriteByte('}')
	}
}

func ( reflect.Type) encoderFunc {
	 := structEncoder{fields: cachedTypeFields()}
	return .encode
}

type mapEncoder struct {
	elemEnc encoderFunc
}

func ( mapEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	if .IsNil() {
		.WriteString("null")
		return
	}
We're a large number of nested ptrEncoder.encode calls deep; start checking if we've run into a pointer cycle.
		 := .Pointer()
		if ,  := .ptrSeen[];  {
			.error(&UnsupportedValueError{, fmt.Sprintf("encountered a cycle via %s", .Type())})
		}
		.ptrSeen[] = struct{}{}
		defer delete(.ptrSeen, )
	}
	.WriteByte('{')
Extract and sort the keys.
	 := .MapKeys()
	 := make([]reflectWithString, len())
	for ,  := range  {
		[].v = 
		if  := [].resolve();  != nil {
			.error(fmt.Errorf("json: encoding error for type %q: %q", .Type().String(), .Error()))
		}
	}
	sort.Slice(, func(,  int) bool { return [].s < [].s })

	for ,  := range  {
		if  > 0 {
			.WriteByte(',')
		}
		.string(.s, .escapeHTML)
		.WriteByte(':')
		.elemEnc(, .MapIndex(.v), )
	}
	.WriteByte('}')
	.ptrLevel--
}

func ( reflect.Type) encoderFunc {
	switch .Key().Kind() {
	case reflect.String,
		reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
		reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
	default:
		if !.Key().Implements(textMarshalerType) {
			return unsupportedTypeEncoder
		}
	}
	 := mapEncoder{typeEncoder(.Elem())}
	return .encode
}

func ( *encodeState,  reflect.Value,  encOpts) {
	if .IsNil() {
		.WriteString("null")
		return
	}
	 := .Bytes()
	.WriteByte('"')
	 := base64.StdEncoding.EncodedLen(len())
If the encoded bytes fit in e.scratch, avoid an extra allocation and use the cheaper Encoding.Encode.
		 := .scratch[:]
		base64.StdEncoding.Encode(, )
		.Write()
The encoded bytes are short enough to allocate for, and Encoding.Encode is still cheaper.
		 := make([]byte, )
		base64.StdEncoding.Encode(, )
		.Write()
The encoded bytes are too long to cheaply allocate, and Encoding.Encode is no longer noticeably cheaper.
		 := base64.NewEncoder(base64.StdEncoding, )
		.Write()
		.Close()
	}
	.WriteByte('"')
}
sliceEncoder just wraps an arrayEncoder, checking to make sure the value isn't nil.
type sliceEncoder struct {
	arrayEnc encoderFunc
}

func ( sliceEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	if .IsNil() {
		.WriteString("null")
		return
	}
We're a large number of nested ptrEncoder.encode calls deep; start checking if we've run into a pointer cycle. Here we use a struct to memorize the pointer to the first element of the slice and its length.
		 := struct {
			 uintptr
			 int
		}{.Pointer(), .Len()}
		if ,  := .ptrSeen[];  {
			.error(&UnsupportedValueError{, fmt.Sprintf("encountered a cycle via %s", .Type())})
		}
		.ptrSeen[] = struct{}{}
		defer delete(.ptrSeen, )
	}
	.arrayEnc(, , )
	.ptrLevel--
}

Byte slices get special treatment; arrays don't.
	if .Elem().Kind() == reflect.Uint8 {
		 := reflect.PtrTo(.Elem())
		if !.Implements(marshalerType) && !.Implements(textMarshalerType) {
			return encodeByteSlice
		}
	}
	 := sliceEncoder{newArrayEncoder()}
	return .encode
}

type arrayEncoder struct {
	elemEnc encoderFunc
}

func ( arrayEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	.WriteByte('[')
	 := .Len()
	for  := 0;  < ; ++ {
		if  > 0 {
			.WriteByte(',')
		}
		.elemEnc(, .Index(), )
	}
	.WriteByte(']')
}

func ( reflect.Type) encoderFunc {
	 := arrayEncoder{typeEncoder(.Elem())}
	return .encode
}

type ptrEncoder struct {
	elemEnc encoderFunc
}

func ( ptrEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	if .IsNil() {
		.WriteString("null")
		return
	}
We're a large number of nested ptrEncoder.encode calls deep; start checking if we've run into a pointer cycle.
		 := .Interface()
		if ,  := .ptrSeen[];  {
			.error(&UnsupportedValueError{, fmt.Sprintf("encountered a cycle via %s", .Type())})
		}
		.ptrSeen[] = struct{}{}
		defer delete(.ptrSeen, )
	}
	.elemEnc(, .Elem(), )
	.ptrLevel--
}

func ( reflect.Type) encoderFunc {
	 := ptrEncoder{typeEncoder(.Elem())}
	return .encode
}

type condAddrEncoder struct {
	canAddrEnc, elseEnc encoderFunc
}

func ( condAddrEncoder) ( *encodeState,  reflect.Value,  encOpts) {
	if .CanAddr() {
		.canAddrEnc(, , )
	} else {
		.elseEnc(, , )
	}
}
newCondAddrEncoder returns an encoder that checks whether its value CanAddr and delegates to canAddrEnc if so, else to elseEnc.
func (,  encoderFunc) encoderFunc {
	 := condAddrEncoder{canAddrEnc: , elseEnc: }
	return .encode
}

func ( string) bool {
	if  == "" {
		return false
	}
	for ,  := range  {
		switch {
Backslash and quote chars are reserved, but otherwise any punctuation chars are allowed in a tag name.
		case !unicode.IsLetter() && !unicode.IsDigit():
			return false
		}
	}
	return true
}

func ( reflect.Type,  []int) reflect.Type {
	for ,  := range  {
		if .Kind() == reflect.Ptr {
			 = .Elem()
		}
		 = .Field().Type
	}
	return 
}

type reflectWithString struct {
	v reflect.Value
	s string
}

func ( *reflectWithString) () error {
	if .v.Kind() == reflect.String {
		.s = .v.String()
		return nil
	}
	if ,  := .v.Interface().(encoding.TextMarshaler);  {
		if .v.Kind() == reflect.Ptr && .v.IsNil() {
			return nil
		}
		,  := .MarshalText()
		.s = string()
		return 
	}
	switch .v.Kind() {
	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
		.s = strconv.FormatInt(.v.Int(), 10)
		return nil
	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
		.s = strconv.FormatUint(.v.Uint(), 10)
		return nil
	}
	panic("unexpected map key type")
}
NOTE: keep in sync with stringBytes below.
func ( *encodeState) ( string,  bool) {
	.WriteByte('"')
	 := 0
	for  := 0;  < len(); {
		if  := [];  < utf8.RuneSelf {
			if htmlSafeSet[] || (! && safeSet[]) {
				++
				continue
			}
			if  <  {
				.WriteString([:])
			}
			.WriteByte('\\')
			switch  {
			case '\\', '"':
				.WriteByte()
			case '\n':
				.WriteByte('n')
			case '\r':
				.WriteByte('r')
			case '\t':
				.WriteByte('t')
This encodes bytes < 0x20 except for \t, \n and \r. If escapeHTML is set, it also escapes <, >, and & because they can lead to security holes when user-controlled strings are rendered into JSON and served to some browsers.
				.WriteString(`u00`)
				.WriteByte(hex[>>4])
				.WriteByte(hex[&0xF])
			}
			++
			 = 
			continue
		}
		,  := utf8.DecodeRuneInString([:])
		if  == utf8.RuneError &&  == 1 {
			if  <  {
				.WriteString([:])
			}
			.WriteString(`\ufffd`)
			 += 
			 = 
			continue
U+2028 is LINE SEPARATOR. U+2029 is PARAGRAPH SEPARATOR. They are both technically valid characters in JSON strings, but don't work in JSONP, which has to be evaluated as JavaScript, and can lead to security holes there. It is valid JSON to escape them, so we do so unconditionally. See http://timelessrepo.com/json-isnt-a-javascript-subset for discussion.
		if  == '\u2028' ||  == '\u2029' {
			if  <  {
				.WriteString([:])
			}
			.WriteString(`\u202`)
			.WriteByte(hex[&0xF])
			 += 
			 = 
			continue
		}
		 += 
	}
	if  < len() {
		.WriteString([:])
	}
	.WriteByte('"')
}
NOTE: keep in sync with string above.
func ( *encodeState) ( []byte,  bool) {
	.WriteByte('"')
	 := 0
	for  := 0;  < len(); {
		if  := [];  < utf8.RuneSelf {
			if htmlSafeSet[] || (! && safeSet[]) {
				++
				continue
			}
			if  <  {
				.Write([:])
			}
			.WriteByte('\\')
			switch  {
			case '\\', '"':
				.WriteByte()
			case '\n':
				.WriteByte('n')
			case '\r':
				.WriteByte('r')
			case '\t':
				.WriteByte('t')
This encodes bytes < 0x20 except for \t, \n and \r. If escapeHTML is set, it also escapes <, >, and & because they can lead to security holes when user-controlled strings are rendered into JSON and served to some browsers.
				.WriteString(`u00`)
				.WriteByte(hex[>>4])
				.WriteByte(hex[&0xF])
			}
			++
			 = 
			continue
		}
		,  := utf8.DecodeRune([:])
		if  == utf8.RuneError &&  == 1 {
			if  <  {
				.Write([:])
			}
			.WriteString(`\ufffd`)
			 += 
			 = 
			continue
U+2028 is LINE SEPARATOR. U+2029 is PARAGRAPH SEPARATOR. They are both technically valid characters in JSON strings, but don't work in JSONP, which has to be evaluated as JavaScript, and can lead to security holes there. It is valid JSON to escape them, so we do so unconditionally. See http://timelessrepo.com/json-isnt-a-javascript-subset for discussion.
		if  == '\u2028' ||  == '\u2029' {
			if  <  {
				.Write([:])
			}
			.WriteString(`\u202`)
			.WriteByte(hex[&0xF])
			 += 
			 = 
			continue
		}
		 += 
	}
	if  < len() {
		.Write([:])
	}
	.WriteByte('"')
}
A field represents a single field found in a struct.
type field struct {
	name      string
	nameBytes []byte                 // []byte(name)
	equalFold func(s, t []byte) bool // bytes.EqualFold or equivalent

	nameNonEsc  string // `"` + name + `":`
	nameEscHTML string // `"` + HTMLEscape(name) + `":`

	tag       bool
	index     []int
	typ       reflect.Type
	omitEmpty bool
	quoted    bool

	encoder encoderFunc
}
byIndex sorts field by index sequence.
type byIndex []field

func ( byIndex) () int { return len() }

func ( byIndex) (,  int) { [], [] = [], [] }

func ( byIndex) (,  int) bool {
	for ,  := range [].index {
		if  >= len([].index) {
			return false
		}
		if  != [].index[] {
			return  < [].index[]
		}
	}
	return len([].index) < len([].index)
}
typeFields returns a list of fields that JSON should recognize for the given type. The algorithm is breadth-first search over the set of structs to include - the top struct and then any reachable anonymous structs.
Anonymous fields to explore at the current level and the next.
	 := []field{}
	 := []field{{typ: }}
Count of queued names for current level and the next.
	var ,  map[reflect.Type]int
Types already visited at an earlier level.
	 := map[reflect.Type]bool{}
Fields found.
	var  []field
Buffer to run HTMLEscape on field names.
	var  bytes.Buffer

	for len() > 0 {
		,  = , [:0]
		,  = , map[reflect.Type]int{}

		for ,  := range  {
			if [.typ] {
				continue
			}
			[.typ] = true
Scan f.typ for fields to include.
			for  := 0;  < .typ.NumField(); ++ {
				 := .typ.Field()
				 := .PkgPath != ""
				if .Anonymous {
					 := .Type
					if .Kind() == reflect.Ptr {
						 = .Elem()
					}
Ignore embedded fields of unexported non-struct types.
						continue
Do not ignore embedded fields of unexported struct types since they may have exported fields.
Ignore unexported non-embedded fields.
					continue
				}
				 := .Tag.Get("json")
				if  == "-" {
					continue
				}
				,  := parseTag()
				if !isValidTag() {
					 = ""
				}
				 := make([]int, len(.index)+1)
				copy(, .index)
				[len(.index)] = 

				 := .Type
Follow pointer.
					 = .Elem()
				}
Only strings, floats, integers, and booleans can be quoted.
Record found field and index sequence.
				if  != "" || !.Anonymous || .Kind() != reflect.Struct {
					 :=  != ""
					if  == "" {
						 = .Name
					}
					 := field{
						name:      ,
						tag:       ,
						index:     ,
						typ:       ,
						omitEmpty: .Contains("omitempty"),
						quoted:    ,
					}
					.nameBytes = []byte(.name)
					.equalFold = foldFunc(.nameBytes)
Build nameEscHTML and nameNonEsc ahead of time.
					.Reset()
					.WriteString(`"`)
					HTMLEscape(&, .nameBytes)
					.WriteString(`":`)
					.nameEscHTML = .String()
					.nameNonEsc = `"` + .name + `":`

					 = append(, )
If there were multiple instances, add a second, so that the annihilation code will see a duplicate. It only cares about the distinction between 1 or 2, so don't bother generating any more copies.
						 = append(, [len()-1])
					}
					continue
				}
Record new anonymous struct to explore in next round.
				[]++
				if [] == 1 {
					 = append(, field{name: .Name(), index: , typ: })
				}
			}
		}
	}

	sort.Slice(, func(,  int) bool {
sort field by name, breaking ties with depth, then breaking ties with "name came from json tag", then breaking ties with index sequence.
		if [].name != [].name {
			return [].name < [].name
		}
		if len([].index) != len([].index) {
			return len([].index) < len([].index)
		}
		if [].tag != [].tag {
			return [].tag
		}
		return byIndex().Less(, )
	})
Delete all fields that are hidden by the Go rules for embedded fields, except that fields with JSON tags are promoted.
The fields are sorted in primary order of name, secondary order of field index length. Loop over names; for each name, delete hidden fields by choosing the one dominant field that survives.
	 := [:0]
One iteration per name. Find the sequence of fields with the name of this first field.
		 := []
		 := .name
		for  = 1; + < len(); ++ {
			 := [+]
			if .name !=  {
				break
			}
		}
		if  == 1 { // Only one field with this name
			 = append(, )
			continue
		}
		,  := dominantField([ : +])
		if  {
			 = append(, )
		}
	}

	 = 
	sort.Sort(byIndex())

	for  := range  {
		 := &[]
		.encoder = typeEncoder(typeByIndex(, .index))
	}
	 := make(map[string]int, len())
	for ,  := range  {
		[.name] = 
	}
	return structFields{, }
}
dominantField looks through the fields, all of which are known to have the same name, to find the single field that dominates the others using Go's embedding rules, modified by the presence of JSON tags. If there are multiple top-level fields, the boolean will be false: This condition is an error in Go and we skip all the fields.
The fields are sorted in increasing index-length order, then by presence of tag. That means that the first field is the dominant one. We need only check for error cases: two fields at top level, either both tagged or neither tagged.
	if len() > 1 && len([0].index) == len([1].index) && [0].tag == [1].tag {
		return field{}, false
	}
	return [0], true
}

var fieldCache sync.Map // map[reflect.Type]structFields
cachedTypeFields is like typeFields but uses a cache to avoid repeated work.
func ( reflect.Type) structFields {
	if ,  := fieldCache.Load();  {
		return .(structFields)
	}
	,  := fieldCache.LoadOrStore(, typeFields())
	return .(structFields)