package renamer

import (
	
	
	

	
	
	
)

func ( []*js_ast.Scope,  js_ast.SymbolMap) map[string]uint32 {
	 := make(map[string]uint32)
All keywords and strict mode reserved words are reserved names
	for  := range js_lexer.Keywords {
		[] = 1
	}
	for  := range js_lexer.StrictModeReservedWords {
		[] = 1
	}
All unbound symbols must be reserved names
	for ,  := range  {
		for ,  := range .Members {
			 := .Get(.Ref)
			if .Kind == js_ast.SymbolUnbound || .MustNotBeRenamed {
				[.OriginalName] = 1
			}
		}
		for ,  := range .Generated {
			 := .Get()
			if .Kind == js_ast.SymbolUnbound || .MustNotBeRenamed {
				[.OriginalName] = 1
			}
		}
	}

	return 
}

type Renamer interface {
	NameForSymbol(ref js_ast.Ref) string
}
////////////////////////////////////////////////////////////////////////////// noOpRenamer

type noOpRenamer struct {
	symbols js_ast.SymbolMap
}

func ( js_ast.SymbolMap) Renamer {
	return &noOpRenamer{
		symbols: ,
	}
}

func ( *noOpRenamer) ( js_ast.Ref) string {
	 = js_ast.FollowSymbols(.symbols, )
	return .symbols.Get().OriginalName
}
////////////////////////////////////////////////////////////////////////////// MinifyRenamer

type symbolSlot struct {
	name  string
	count uint32
}

type MinifyRenamer struct {
	symbols       js_ast.SymbolMap
	sortedBuffer  StableRefArray
	reservedNames map[string]uint32
	slots         [3][]symbolSlot
	symbolToSlot  map[js_ast.Ref]ast.Index32
}

func ( js_ast.SymbolMap,  js_ast.SlotCounts,  map[string]uint32) *MinifyRenamer {
	return &MinifyRenamer{
		symbols:       ,
		reservedNames: ,
		slots: [3][]symbolSlot{
			make([]symbolSlot, [0]),
			make([]symbolSlot, [1]),
			make([]symbolSlot, [2]),
		},
		symbolToSlot: make(map[js_ast.Ref]ast.Index32),
	}
}

Follow links to get to the underlying symbol
	 = js_ast.FollowSymbols(.symbols, )
	 := .symbols.Get()
Skip this symbol if the name is pinned
	 := .SlotNamespace()
	if  == js_ast.SlotMustNotBeRenamed {
		return .OriginalName
	}
Check if it's a nested scope symbol
	 := .NestedScopeSlot
If it's not (i.e. it's in a top-level scope), look up the slot
	if !.IsValid() {
		var  bool
		,  = .symbolToSlot[]
If we get here, then we're printing a symbol that never had any recorded uses. This is odd but can happen in certain scenarios. For example, code in a branch with dead control flow won't mark any uses but may still be printed. In that case it doesn't matter what name we use since it's dead code.
			return .OriginalName
		}
	}

	return .slots[][.GetIndex()].name
}

Sort symbol uses for determinism, reusing a shared memory buffer
	.sortedBuffer = .sortedBuffer[:0]
	for  := range  {
		.sortedBuffer = append(.sortedBuffer, StableRef{
			StableOuterIndex: [.OuterIndex],
			Ref:              ,
		})
	}
	sort.Sort(.sortedBuffer)
Accumulate symbol use counts
	for ,  := range .sortedBuffer {
		.AccumulateSymbolCount(.Ref, [.Ref].CountEstimate)
	}
}

Follow links to get to the underlying symbol
	 = js_ast.FollowSymbols(.symbols, )
	 := .symbols.Get()
	for .NamespaceAlias != nil {
		 = js_ast.FollowSymbols(.symbols, .NamespaceAlias.NamespaceRef)
		 = .symbols.Get()
	}
Skip this symbol if the name is pinned
	 := .SlotNamespace()
	if  == js_ast.SlotMustNotBeRenamed {
		return
	}
Check if it's a nested scope symbol
	 := &.slots[]
	 := .NestedScopeSlot
If it's not (i.e. it's in a top-level scope), allocate a slot for it
	if !.IsValid() {
		var  bool
		,  = .symbolToSlot[]
		if ! {
			 = ast.MakeIndex32(uint32(len(*)))
			* = append(*, symbolSlot{})
			.symbolToSlot[] = 
		}
	}

	(*)[.GetIndex()].count += 
}

func ( *MinifyRenamer) ( *js_ast.NameMinifier) {
Sort symbols by count
		 := make(slotAndCountArray, len())
		for ,  := range  {
			[] = slotAndCount{slot: uint32(), count: .count}
		}
		sort.Sort()
Assign names to symbols
		 := 0
		for ,  := range  {
			 := .NumberToMinifiedName()
			++
Make sure we never generate a reserved name. We only have to worry about collisions with reserved identifiers for normal symbols, and we only have to worry about collisions with keywords for labels. We do not have to worry about either for private names because they start with a "#" character.
			switch js_ast.SlotNamespace() {
			case js_ast.SlotDefault:
				for .reservedNames[] != 0 {
					 = .NumberToMinifiedName()
					++
				}

			case js_ast.SlotLabel:
				for js_lexer.Keywords[] != 0 {
					 = .NumberToMinifiedName()
					++
				}
			}
Private names must be prefixed with "#"
			if js_ast.SlotNamespace() == js_ast.SlotPrivateName {
				 = "#" + 
			}

			[.slot].name = 
		}
	}
}
Returns the number of nested slots
Temporarily set the nested scope slots of top-level symbols to valid so they aren't renamed in nested scopes. This prevents us from accidentally assigning nested scope slots to variables declared using "var" in a nested scope that are actually hoisted up to the module scope to become a top- level symbol.
	 := ast.MakeIndex32(1)
	for ,  := range .Members {
		[.Ref.InnerIndex].NestedScopeSlot = 
	}
	for ,  := range .Generated {
		[.InnerIndex].NestedScopeSlot = 
	}
Assign nested scope slots independently for each nested scope
	for ,  := range .Children {
		.UnionMax(assignNestedScopeSlotsHelper(, , js_ast.SlotCounts{}))
	}
Then set the nested scope slots of top-level symbols back to zero. Top- level symbols are not supposed to have nested scope slots.
	for ,  := range .Members {
		[.Ref.InnerIndex].NestedScopeSlot = ast.Index32{}
	}
	for ,  := range .Generated {
		[.InnerIndex].NestedScopeSlot = ast.Index32{}
	}
	return
}

Sort member map keys for determinism
	 := make([]int, 0, len(.Members))
	for ,  := range .Members {
		 = append(, int(.Ref.InnerIndex))
	}
	sort.Ints()
Assign slots for this scope's symbols. Only do this if the slot is not already assigned. Nested scopes have copies of symbols from parent scopes and we want to use the slot from the parent scope, not child scopes.
	for ,  := range  {
		 := &[]
		if  := .SlotNamespace();  != js_ast.SlotMustNotBeRenamed && !.NestedScopeSlot.IsValid() {
			.NestedScopeSlot = ast.MakeIndex32([])
			[]++
		}
	}
	for ,  := range .Generated {
		 := &[.InnerIndex]
		if  := .SlotNamespace();  != js_ast.SlotMustNotBeRenamed && !.NestedScopeSlot.IsValid() {
			.NestedScopeSlot = ast.MakeIndex32([])
			[]++
		}
	}
Labels are always declared in a nested scope, so we don't need to check.
	if .LabelRef != js_ast.InvalidRef {
		 := &[.LabelRef.InnerIndex]
		.NestedScopeSlot = ast.MakeIndex32([js_ast.SlotLabel])
		[js_ast.SlotLabel]++
	}
Assign slots for the symbols of child scopes
	 := 
	for ,  := range .Children {
		.UnionMax((, , ))
	}
	return 
}

type slotAndCount struct {
	slot  uint32
	count uint32
}
This type is just so we can use Go's native sort function
type slotAndCountArray []slotAndCount

func ( slotAndCountArray) () int          { return len() }
func ( slotAndCountArray) ( int,  int) { [], [] = [], [] }
func ( slotAndCountArray) ( int,  int) bool {
	,  := [], []
	return .count > .count || (.count == .count && .slot < .slot)
}

type StableRef struct {
	StableOuterIndex uint32
	Ref              js_ast.Ref
}
This type is just so we can use Go's native sort function
type StableRefArray []StableRef

func ( StableRefArray) () int          { return len() }
func ( StableRefArray) ( int,  int) { [], [] = [], [] }
func ( StableRefArray) ( int,  int) bool {
	,  := [], []
	return .StableOuterIndex > .StableOuterIndex || (.StableOuterIndex == .StableOuterIndex && .Ref.InnerIndex < .Ref.InnerIndex)
}
////////////////////////////////////////////////////////////////////////////// NumberRenamer

type NumberRenamer struct {
	symbols js_ast.SymbolMap
	names   [][]string
	root    numberScope
}

func ( js_ast.SymbolMap,  map[string]uint32) *NumberRenamer {
	return &NumberRenamer{
		symbols: ,
		names:   make([][]string, len(.Outer)),
		root:    numberScope{nameCounts: },
	}
}

func ( *NumberRenamer) ( js_ast.Ref) string {
	 = js_ast.FollowSymbols(.symbols, )
	if  := .names[.OuterIndex];  != nil {
		if  := [.InnerIndex];  != "" {
			return 
		}
	}
	return .symbols.Get().OriginalName
}

func ( *NumberRenamer) ( js_ast.Ref) {
	.assignName(&.root, )
}

func ( *NumberRenamer) ( *numberScope,  js_ast.Ref) {
	 = js_ast.FollowSymbols(.symbols, )
Don't rename the same symbol more than once
	 := .names[.OuterIndex]
	if  != nil && [.InnerIndex] != "" {
		return
	}
Don't rename unbound symbols, symbols marked as reserved names, labels, or private names
	 := .symbols.Get()
	if .SlotNamespace() != js_ast.SlotDefault {
		return
	}
Compute a new name
	 := .findUnusedName(.OriginalName)
Store the new name
Note: This should not be a data race even though this method is run from multiple threads. The parallel part only looks at symbols defined in nested scopes, and those can only ever be accessed from within the file. References to those symbols should never spread across files. While we could avoid the data race by densely preallocating the entire "names" array ahead of time, that will waste a lot more memory for builds that make heavy use of code splitting and have many chunks. Doing things lazily like this means we use less memory but still stay safe.
		 = make([]string, len(.symbols.Outer[.OuterIndex]))
		.names[.OuterIndex] = 
	}
	[.InnerIndex] = 
}

func ( *NumberRenamer) ( *js_ast.Scope,  uint32,  *numberScope,  *[]int) {
	 := &numberScope{parent: , nameCounts: make(map[string]uint32)}
Sort member map keys for determinism, reusing a shared memory buffer
	* = (*)[:0]
	for ,  := range .Members {
		* = append(*, int(.Ref.InnerIndex))
	}
	sort.Ints(*)
Rename all symbols in this scope
	for ,  := range * {
		.assignName(, js_ast.Ref{OuterIndex: , InnerIndex: uint32()})
	}
	for ,  := range .Generated {
		.assignName(, )
	}
Symbols in child scopes may also have to be renamed to avoid conflicts
	for ,  := range .Children {
		.(, , , )
	}
}

func ( *NumberRenamer) ( map[uint32][]*js_ast.Scope) {
	 := sync.WaitGroup{}
	.Add(len())
Rename nested scopes from separate files in parallel
	for ,  := range  {
		go func( uint32,  []*js_ast.Scope) {
			var  []int
			for ,  := range  {
				.assignNamesRecursive(, , &.root, &)
			}
			.Done()
		}(, )
	}

	.Wait()
}

type numberScope struct {
	parent *numberScope
This is used as a set of used names in this scope. This also maps the name to the number of times the name has experienced a collision. When a name collides with an already-used name, we need to rename it. This is done by incrementing a number at the end until the name is unused. We save the count here so that subsequent collisions can start counting from where the previous collision ended instead of having to start counting from 1.
	nameCounts map[string]uint32
}

type nameUse uint8

const (
	nameUnused nameUse = iota
	nameUsed
	nameUsedInSameScope
)

func ( *numberScope) ( string) nameUse {
	 := 
	for {
		if ,  := .nameCounts[];  {
			if  ==  {
				return nameUsedInSameScope
			}
			return nameUsed
		}
		 = .parent
		if  == nil {
			return nameUnused
		}
	}
}

func ( *numberScope) ( string) string {
	 = js_lexer.ForceValidIdentifier()

If the name is already in use, generate a new name by appending a number
		 := uint32(1)
To avoid O(n^2) behavior, the number must start off being the number that we used last time there was a collision with this name. Otherwise if there are many collisions with the same name, each name collision would have to increment the counter past all previous name collisions which is a O(n^2) time algorithm. Only do this if this symbol comes from the same scope as the previous one since sibling scopes can reuse the same name without problems.
			 = .nameCounts[]
		}
		 := 
Keep incrementing the number until the name is unused
		for {
			++
			 =  + strconv.Itoa(int())
Make sure this new name is unused
Store the count so we can start here next time instead of starting from 1. This means we avoid O(n^2) behavior.
				if  == nameUsedInSameScope {
					.nameCounts[] = 
				}
				break
			}
		}
	}
Each name starts off with a count of 1 so that the first collision with "name" is called "name2"
	.nameCounts[] = 1
	return 
}
////////////////////////////////////////////////////////////////////////////// ExportRenamer

type ExportRenamer struct {
	count int
	used  map[string]uint32
}

func ( *ExportRenamer) ( string) string {
	if .used == nil {
		.used = make(map[string]uint32)
	}
	if ,  := .used[];  {
		 := 
		for {
			++
			 =  + strconv.Itoa(int())
			if ,  := .used[]; ! {
				break
			}
		}
		.used[] = 
	} else {
		.used[] = 1
	}
	return 
}

func ( *ExportRenamer) () string {
	 := js_ast.DefaultNameMinifier.NumberToMinifiedName(.count)
	.count++
	return