This is esbuild's runtime code. It contains helper functions that are automatically injected into output files to implement certain features. For example, the "**" operator is replaced with a call to "__pow" when targeting ES2015. Tree shaking automatically removes unused code from the runtime.
package runtime
import (
)
The runtime source is always at a special index. The index is always zero but this constant is always used instead to improve readability and ensure all code that references this index can be discovered easily.
Note: The "__rest" function has a for-of loop which requires ES6, but transforming destructuring to ES5 isn't even supported so it's ok.
:= ` var __create = Object.create var __defProp = Object.defineProperty var __getProtoOf = Object.getPrototypeOf var __hasOwnProp = Object.prototype.hasOwnProperty var __getOwnPropNames = Object.getOwnPropertyNames var __getOwnPropDesc = Object.getOwnPropertyDescriptor // Note: can return "undefined" due to a Safari bug var __getOwnPropSymbols = Object.getOwnPropertySymbols var __propIsEnum = Object.prototype.propertyIsEnumerable export var __pow = Math.pow export var __assign = Object.assign // Tells importing modules that this can be considered an ES6 module var __markAsModule = target => __defProp(target, '__esModule', { value: true }) // Tells importing modules that this can be considered an ES6 module export var __name = (target, value) => __defProp(target, 'name', { value, configurable: true }) // For object rest patterns export var __restKey = key => typeof key === 'symbol' ? key : key + '' export var __rest = (source, exclude) => { var target = {} for (var prop in source) if (__hasOwnProp.call(source, prop) && exclude.indexOf(prop) < 0) target[prop] = source[prop] if (source != null && __getOwnPropSymbols) `
Avoid "of" when not using ES6
if {
+= ` for (var prop of __getOwnPropSymbols(source)) { `
} else {
+= ` for (var props = __getOwnPropSymbols(source), i = 0, n = props.length, prop; i < n; i++) { prop = props[i] `
}
+= ` if (exclude.indexOf(prop) < 0 && __propIsEnum.call(source, prop)) target[prop] = source[prop] } return target } // Wraps a CommonJS closure and returns a require() function export var __commonJS = (callback, module) => () => { if (!module) { module = {exports: {}} callback(module.exports, module) } return module.exports } // Used to implement ES6 exports to CommonJS export var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }) } export var __exportStar = (target, module, desc) => { if (module && typeof module === 'object' || typeof module === 'function') `
Avoid "let" when not using ES6
if {
+= ` for (let key of __getOwnPropNames(module)) if (!__hasOwnProp.call(target, key) && key !== 'default') __defProp(target, key, { get: () => module[key], enumerable: !(desc = __getOwnPropDesc(module, key)) || desc.enumerable }) `
} else {
+= ` for (var keys = __getOwnPropNames(module), i = 0, n = keys.length, key; i < n; i++) { key = keys[i] if (!__hasOwnProp.call(target, key) && key !== 'default') __defProp(target, key, { get: (k => module[k]).bind(null, key), enumerable: !(desc = __getOwnPropDesc(module, key)) || desc.enumerable }) } `
}
+= ` return target } // Converts the module from CommonJS to ES6 if necessary export var __toModule = module => { return __exportStar(__markAsModule( __defProp( module != null ? __create(__getProtoOf(module)) : {}, 'default', // If this is an ESM file that has been converted to a CommonJS file // using a Babel-compatible transform (i.e. "__esModule" has been set) // and there is already a "default" property, then forward "default" // to that property. Otherwise set "default" to "module.exports" for // node compatibility. module && module.__esModule && 'default' in module ? { get: () => module.default, enumerable: true } : { value: module, enumerable: true }) ), module) } // For TypeScript decorators // - kind === undefined: class // - kind === 1: method, parameter // - kind === 2: field export var __decorate = (decorators, target, key, kind) => { var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc(target, key) : target for (var i = decorators.length - 1, decorator; i >= 0; i--) if (decorator = decorators[i]) result = (kind ? decorator(target, key, result) : decorator(result)) || result if (kind && result) __defProp(target, key, result) return result } export var __param = (index, decorator) => (target, key) => decorator(target, key, index) // For class members export var __publicField = (obj, key, value) => { if (typeof key !== 'symbol') key += '' if (key in obj) return __defProp(obj, key, {enumerable: true, configurable: true, writable: true, value}) return obj[key] = value } var __accessCheck = (obj, member, msg) => { if (!member.has(obj)) throw TypeError('Cannot ' + msg) } export var __privateGet = (obj, member, getter) => { __accessCheck(obj, member, 'read from private field') return getter ? getter.call(obj) : member.get(obj) } export var __privateSet = (obj, member, value, setter) => { __accessCheck(obj, member, 'write to private field') setter ? setter.call(obj, value) : member.set(obj, value) return value } export var __privateMethod = (obj, member, method) => { __accessCheck(obj, member, 'access private method') return method } // This helps for lowering async functions export var __async = (__this, __arguments, generator) => { return new Promise((resolve, reject) => { var fulfilled = value => { try { step(generator.next(value)) } catch (e) { reject(e) } } var rejected = value => { try { step(generator.throw(value)) } catch (e) { reject(e) } } var step = result => { return result.done ? resolve(result.value) : Promise.resolve(result.value).then(fulfilled, rejected) } step((generator = generator.apply(__this, __arguments)).next()) }) } // This is for the "binary" loader (custom code is ~2x faster than "atob") export var __toBinary = __platform === 'node' ? base64 => new Uint8Array(Buffer.from(base64, 'base64')) : /* @__PURE__ */ (() => { var table = new Uint8Array(128) for (var i = 0; i < 64; i++) table[i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i * 4 - 205] = i return base64 => { var n = base64.length, bytes = new Uint8Array((n - (base64[n - 1] == '=') - (base64[n - 2] == '=')) * 3 / 4 | 0) for (var i = 0, j = 0; i < n;) { var c0 = table[base64.charCodeAt(i++)], c1 = table[base64.charCodeAt(i++)] var c2 = table[base64.charCodeAt(i++)], c3 = table[base64.charCodeAt(i++)] bytes[j++] = (c0 << 2) | (c1 >> 4) bytes[j++] = (c1 << 4) | (c2 >> 2) bytes[j++] = (c2 << 6) | c3 } return bytes } })() `return
}
varES6Source = logger.Source{
Index: SourceIndex,
KeyPath: logger.Path{Text: "<runtime>"},
PrettyPath: "<runtime>",
IdentifierName: "runtime",
Contents: code(true/* isES6 */),
}
varES5Source = logger.Source{
Index: SourceIndex,
KeyPath: logger.Path{Text: "<runtime>"},
PrettyPath: "<runtime>",
IdentifierName: "runtime",
Contents: code(false/* isES6 */),
}
The TypeScript decorator transform behaves similar to the official TypeScript compiler. One difference is that the "__decorate" function doesn't contain a reference to the non-existent "Reflect.decorate" function. This function was never standardized and checking for it is wasted code (as well as a potentially dangerous cause of unintentional behavior changes in the future). Another difference is that the "__decorate" function doesn't take in an optional property descriptor like it does in the official TypeScript compiler's support code. This appears to be a dead code path in the official support code that is only there for legacy reasons. Here are some examples of how esbuild's decorator transform works: ============================= Class decorator ============================== // TypeScript // JavaScript @dec let C = class { class C { }; } C = __decorate([ dec ], C); ============================ Method decorator ============================== // TypeScript // JavaScript class C { class C { @dec foo() {} foo() {} } } __decorate([ dec ], C.prototype, 'foo', 1); =========================== Parameter decorator ============================ // TypeScript // JavaScript class C { class C { foo(@dec bar) {} foo(bar) {} } } __decorate([ __param(0, dec) ], C.prototype, 'foo', 1); ============================= Field decorator ============================== // TypeScript // JavaScript class C { class C { @dec constructor() { foo = 123 this.foo = 123 } } } __decorate([ dec
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