Copyright 2010 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

package html

import (
	
	
	
)
These replacements permit compatibility with old numeric entities that assumed Windows-1252 encoding. https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
var replacementTable = [...]rune{
	'\u20AC', // First entry is what 0x80 should be replaced with.
	'\u0081',
	'\u201A',
	'\u0192',
	'\u201E',
	'\u2026',
	'\u2020',
	'\u2021',
	'\u02C6',
	'\u2030',
	'\u0160',
	'\u2039',
	'\u0152',
	'\u008D',
	'\u017D',
	'\u008F',
	'\u0090',
	'\u2018',
	'\u2019',
	'\u201C',
	'\u201D',
	'\u2022',
	'\u2013',
	'\u2014',
	'\u02DC',
	'\u2122',
	'\u0161',
	'\u203A',
	'\u0153',
	'\u009D',
	'\u017E',
0x00->'\uFFFD' is handled programmatically. 0x0D->'\u000D' is a no-op.
}
unescapeEntity reads an entity like "&lt;" from b[src:] and writes the corresponding "<" to b[dst:], returning the incremented dst and src cursors. Precondition: b[src] == '&' && dst <= src. attribute should be true if parsing an attribute value.
https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference
i starts at 1 because we already know that s[0] == '&'.
	,  := 1, [:]

	if len() <= 1 {
		[] = []
		return  + 1,  + 1
	}

	if [] == '#' {
		if len() <= 3 { // We need to have at least "&#.".
			[] = []
			return  + 1,  + 1
		}
		++
		 := []
		 := false
		if  == 'x' ||  == 'X' {
			 = true
			++
		}

		 := '\x00'
		for  < len() {
			 = []
			++
			if  {
				if '0' <=  &&  <= '9' {
					 = 16* + rune() - '0'
					continue
				} else if 'a' <=  &&  <= 'f' {
					 = 16* + rune() - 'a' + 10
					continue
				} else if 'A' <=  &&  <= 'F' {
					 = 16* + rune() - 'A' + 10
					continue
				}
			} else if '0' <=  &&  <= '9' {
				 = 10* + rune() - '0'
				continue
			}
			if  != ';' {
				--
			}
			break
		}

		if  <= 3 { // No characters matched.
			[] = []
			return  + 1,  + 1
		}

Replace characters from Windows-1252 with UTF-8 equivalents.
			 = replacementTable[-0x80]
Replace invalid characters with the replacement character.
			 = '\uFFFD'
		}

		return  + utf8.EncodeRune([:], ),  + 
	}
Consume the maximum number of characters possible, with the consumed characters matching one of the named references.

	for  < len() {
		 := []
Lower-cased characters are more common in entities, so we check for them first.
		if 'a' <=  &&  <= 'z' || 'A' <=  &&  <= 'Z' || '0' <=  &&  <= '9' {
			continue
		}
		if  != ';' {
			--
		}
		break
	}

	 := string([1:])
No-op.
No-op.
	} else if  := entity[];  != 0 {
		return  + utf8.EncodeRune([:], ),  + 
	} else if  := entity2[]; [0] != 0 {
		 :=  + utf8.EncodeRune([:], [0])
		return  + utf8.EncodeRune([:], [1]),  + 
	} else if ! {
		 := len() - 1
		if  > longestEntityWithoutSemicolon {
			 = longestEntityWithoutSemicolon
		}
		for  := ;  > 1; -- {
			if  := entity[[:]];  != 0 {
				return  + utf8.EncodeRune([:], ),  +  + 1
			}
		}
	}

	,  = +, +
	copy([:], [:])
	return , 
}
unescape unescapes b's entities in-place, so that "a&lt;b" becomes "a<b". attribute should be true if parsing an attribute value.
func ( []byte,  bool) []byte {
	for ,  := range  {
		if  == '&' {
			,  := unescapeEntity(, , , )
			for  < len() {
				 := []
				if  == '&' {
					,  = unescapeEntity(, , , )
				} else {
					[] = 
					,  = +1, +1
				}
			}
			return [0:]
		}
	}
	return 
}
lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
func ( []byte) []byte {
	for ,  := range  {
		if 'A' <=  &&  <= 'Z' {
			[] =  + 'a' - 'A'
		}
	}
	return 
}

const escapedChars = "&'<>\"\r"

func ( writer,  string) error {
	 := strings.IndexAny(, escapedChars)
	for  != -1 {
		if ,  := .WriteString([:]);  != nil {
			return 
		}
		var  string
		switch [] {
		case '&':
			 = "&amp;"
"&#39;" is shorter than "&apos;" and apos was not in HTML until HTML5.
			 = "&#39;"
		case '<':
			 = "&lt;"
		case '>':
			 = "&gt;"
"&#34;" is shorter than "&quot;".
			 = "&#34;"
		case '\r':
			 = "&#13;"
		default:
			panic("unrecognized escape character")
		}
		 = [+1:]
		if ,  := .WriteString();  != nil {
			return 
		}
		 = strings.IndexAny(, escapedChars)
	}
	,  := .WriteString()
	return 
}
EscapeString escapes special characters like "<" to become "&lt;". It escapes only five such characters: <, >, &, ' and ". UnescapeString(EscapeString(s)) == s always holds, but the converse isn't always true.
func ( string) string {
	if strings.IndexAny(, escapedChars) == -1 {
		return 
	}
	var  bytes.Buffer
	escape(&, )
	return .String()
}
UnescapeString unescapes entities like "&lt;" to become "<". It unescapes a larger range of entities than EscapeString escapes. For example, "&aacute;" unescapes to "รก", as does "&#225;" and "&xE1;". UnescapeString(EscapeString(s)) == s always holds, but the converse isn't always true.
func ( string) string {
	for ,  := range  {
		if  == '&' {
			return string(unescape([]byte(), false))
		}
	}
	return