Copyright 2011 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

package html

import (
	
)
A NodeType is the type of a Node.
RawNode nodes are not returned by the parser, but can be part of the Node tree passed to func Render to insert raw HTML (without escaping). If so, this package makes no guarantee that the rendered HTML is secure (from e.g. Cross Site Scripting attacks) or well-formed.
Section 12.2.4.3 says "The markers are inserted when entering applet, object, marquee, template, td, th, and caption elements, and are used to prevent formatting from "leaking" into applet, object, marquee, template, td, th, and caption elements".
A Node consists of a NodeType and some Data (tag name for element nodes, content for text) and are part of a tree of Nodes. Element nodes may also have a Namespace and contain a slice of Attributes. Data is unescaped, so that it looks like "a<b" rather than "a&lt;b". For element nodes, DataAtom is the atom for Data, or zero if Data is not a known tag name. An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace. Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and "svg" is short for "http://www.w3.org/2000/svg".
InsertBefore inserts newChild as a child of n, immediately before oldChild in the sequence of n's children. oldChild may be nil, in which case newChild is appended to the end of n's children. It will panic if newChild already has a parent or siblings.
func ( *Node) (,  *Node) {
	if .Parent != nil || .PrevSibling != nil || .NextSibling != nil {
		panic("html: InsertBefore called for an attached child Node")
	}
	var ,  *Node
	if  != nil {
		,  = .PrevSibling, 
	} else {
		 = .LastChild
	}
	if  != nil {
		.NextSibling = 
	} else {
		.FirstChild = 
	}
	if  != nil {
		.PrevSibling = 
	} else {
		.LastChild = 
	}
	.Parent = 
	.PrevSibling = 
	.NextSibling = 
}
AppendChild adds a node c as a child of n. It will panic if c already has a parent or siblings.
func ( *Node) ( *Node) {
	if .Parent != nil || .PrevSibling != nil || .NextSibling != nil {
		panic("html: AppendChild called for an attached child Node")
	}
	 := .LastChild
	if  != nil {
		.NextSibling = 
	} else {
		.FirstChild = 
	}
	.LastChild = 
	.Parent = 
	.PrevSibling = 
}
RemoveChild removes a node c that is a child of n. Afterwards, c will have no parent and no siblings. It will panic if c's parent is not n.
func ( *Node) ( *Node) {
	if .Parent !=  {
		panic("html: RemoveChild called for a non-child Node")
	}
	if .FirstChild ==  {
		.FirstChild = .NextSibling
	}
	if .NextSibling != nil {
		.NextSibling.PrevSibling = .PrevSibling
	}
	if .LastChild ==  {
		.LastChild = .PrevSibling
	}
	if .PrevSibling != nil {
		.PrevSibling.NextSibling = .NextSibling
	}
	.Parent = nil
	.PrevSibling = nil
	.NextSibling = nil
}
reparentChildren reparents all of src's child nodes to dst.
func (,  *Node) {
	for {
		 := .FirstChild
		if  == nil {
			break
		}
		.RemoveChild()
		.AppendChild()
	}
}
clone returns a new node with the same type, data and attributes. The clone has no parent, no siblings and no children.
func ( *Node) () *Node {
	 := &Node{
		Type:     .Type,
		DataAtom: .DataAtom,
		Data:     .Data,
		Attr:     make([]Attribute, len(.Attr)),
	}
	copy(.Attr, .Attr)
	return 
}
nodeStack is a stack of nodes.
type nodeStack []*Node
pop pops the stack. It will panic if s is empty.
func ( *nodeStack) () *Node {
	 := len(*)
	 := (*)[-1]
	* = (*)[:-1]
	return 
}
top returns the most recently pushed node, or nil if s is empty.
func ( *nodeStack) () *Node {
	if  := len(*);  > 0 {
		return (*)[-1]
	}
	return nil
}
index returns the index of the top-most occurrence of n in the stack, or -1 if n is not present.
func ( *nodeStack) ( *Node) int {
	for  := len(*) - 1;  >= 0; -- {
		if (*)[] ==  {
			return 
		}
	}
	return -1
}
contains returns whether a is within s.
func ( *nodeStack) ( atom.Atom) bool {
	for ,  := range * {
		if .DataAtom ==  && .Namespace == "" {
			return true
		}
	}
	return false
}
insert inserts a node at the given index.
func ( *nodeStack) ( int,  *Node) {
	(*) = append(*, nil)
	copy((*)[+1:], (*)[:])
	(*)[] = 
}
remove removes a node from the stack. It is a no-op if n is not present.
func ( *nodeStack) ( *Node) {
	 := .index()
	if  == -1 {
		return
	}
	copy((*)[:], (*)[+1:])
	 := len(*) - 1
	(*)[] = nil
	* = (*)[:]
}

type insertionModeStack []insertionMode

func ( *insertionModeStack) () ( insertionMode) {
	 := len(*)
	 = (*)[-1]
	* = (*)[:-1]
	return 
}

func ( *insertionModeStack) () insertionMode {
	if  := len(*);  > 0 {
		return (*)[-1]
	}
	return nil