Copyright 2017 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
Package semaphore provides a weighted semaphore implementation.
package semaphore // import "golang.org/x/sync/semaphore"

import (
	
	
	
)

type waiter struct {
	n     int64
	ready chan<- struct{} // Closed when semaphore acquired.
}
NewWeighted creates a new weighted semaphore with the given maximum combined weight for concurrent access.
func ( int64) *Weighted {
	 := &Weighted{size: }
	return 
}
Weighted provides a way to bound concurrent access to a resource. The callers can request access with a given weight.
Acquire acquires the semaphore with a weight of n, blocking until resources are available or ctx is done. On success, returns nil. On failure, returns ctx.Err() and leaves the semaphore unchanged. If ctx is already done, Acquire may still succeed without blocking.
func ( *Weighted) ( context.Context,  int64) error {
	.mu.Lock()
	if .size-.cur >=  && .waiters.Len() == 0 {
		.cur += 
		.mu.Unlock()
		return nil
	}

Don't make other Acquire calls block on one that's doomed to fail.
		.mu.Unlock()
		<-.Done()
		return .Err()
	}

	 := make(chan struct{})
	 := waiter{n: , ready: }
	 := .waiters.PushBack()
	.mu.Unlock()

	select {
	case <-.Done():
		 := .Err()
		.mu.Lock()
		select {
Acquired the semaphore after we were canceled. Rather than trying to fix up the queue, just pretend we didn't notice the cancelation.
			 = nil
		default:
			 := .waiters.Front() == 
If we're at the front and there're extra tokens left, notify other waiters.
			if  && .size > .cur {
				.notifyWaiters()
			}
		}
		.mu.Unlock()
		return 

	case <-:
		return nil
	}
}
TryAcquire acquires the semaphore with a weight of n without blocking. On success, returns true. On failure, returns false and leaves the semaphore unchanged.
func ( *Weighted) ( int64) bool {
	.mu.Lock()
	 := .size-.cur >=  && .waiters.Len() == 0
	if  {
		.cur += 
	}
	.mu.Unlock()
	return 
}
Release releases the semaphore with a weight of n.
func ( *Weighted) ( int64) {
	.mu.Lock()
	.cur -= 
	if .cur < 0 {
		.mu.Unlock()
		panic("semaphore: released more than held")
	}
	.notifyWaiters()
	.mu.Unlock()
}

func ( *Weighted) () {
	for {
		 := .waiters.Front()
		if  == nil {
			break // No more waiters blocked.
		}

		 := .Value.(waiter)
Not enough tokens for the next waiter. We could keep going (to try to find a waiter with a smaller request), but under load that could cause starvation for large requests; instead, we leave all remaining waiters blocked. Consider a semaphore used as a read-write lock, with N tokens, N readers, and one writer. Each reader can Acquire(1) to obtain a read lock. The writer can Acquire(N) to obtain a write lock, excluding all of the readers. If we allow the readers to jump ahead in the queue, the writer will starve — there is always one token available for every reader.
			break
		}

		.cur += .n
		.waiters.Remove()
		close(.ready)
	}