Copyright 2013 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

package language

import (
	
	

	
)
A MatchOption configures a Matcher.
type MatchOption func(*matcher)
PreferSameScript will, in the absence of a match, result in the first preferred tag with the same script as a supported tag to match this supported tag. The default is currently true, but this may change in the future.
func ( bool) MatchOption {
	return func( *matcher) { .preferSameScript =  }
}
TODO(v1.0.0): consider making Matcher a concrete type, instead of interface. There doesn't seem to be too much need for multiple types. Making it a concrete type allows MatchStrings to be a method, which will improve its discoverability.
MatchStrings parses and matches the given strings until one of them matches the language in the Matcher. A string may be an Accept-Language header as handled by ParseAcceptLanguage. The default language is returned if no other language matched.
func ( Matcher,  ...string) ( Tag,  int) {
	for ,  := range  {
		, ,  := ParseAcceptLanguage()
		if  != nil {
			continue
		}
		if , ,  := .Match(...);  != No {
			return , 
		}
	}
	, , _ = .Match()
	return
}
Matcher is the interface that wraps the Match method. Match returns the best match for any of the given tags, along with a unique index associated with the returned tag and a confidence score.
type Matcher interface {
	Match(t ...Tag) (tag Tag, index int, c Confidence)
}
Comprehends reports the confidence score for a speaker of a given language to being able to comprehend the written form of an alternative language.
func (,  Tag) Confidence {
	, ,  := NewMatcher([]Tag{}).Match()
	return 
}
NewMatcher returns a Matcher that matches an ordered list of preferred tags against a list of supported tags based on written intelligibility, closeness of dialect, equivalence of subtags and various other rules. It is initialized with the list of supported tags. The first element is used as the default value in case no match is found. Its Match method matches the first of the given Tags to reach a certain confidence threshold. The tags passed to Match should therefore be specified in order of preference. Extensions are ignored for matching. The index returned by the Match method corresponds to the index of the matched tag in t, but is augmented with the Unicode extension ('u')of the corresponding preferred tag. This allows user locale options to be passed transparently.
func ( []Tag,  ...MatchOption) Matcher {
	return newMatcher(, )
}

func ( *matcher) ( ...Tag) ( Tag,  int,  Confidence) {
	var  language.Tag
	, ,  := .getBest(...)
	if  != nil {
		,  = .tag, .index
TODO: this should be an option
		 = .default_.tag
		if .preferSameScript {
		:
			for ,  := range  {
				,  := .Script()
Don't do anything if there is no script, such as with private subtags.
					continue
				}
				for ,  := range .supported {
					if .scriptID == .maxScript {
						,  = .tag, 
						break 
					}
				}
			}
TODO: select first language tag based on script.
	}
	if .RegionID != .RegionID && .RegionID != 0 {
		if .RegionID != 0 && .RegionID != 0 && .RegionID.Contains(.RegionID) {
			.RegionID = .RegionID
			.RemakeString()
TODO: also filter macro and deprecated.
			, _ = .SetTypeForKey("rg", strings.ToLower()+"zzzz")
		}
Copy options from the user-provided tag into the result tag. This is hard to do after the fact, so we do it here. TODO: add in alternative variants to -u-va-. TODO: add preferred region to -u-rg-.
	if  := .Extensions(); len() > 0 {
		 := language.Builder{}
		.SetTag()
		for ,  := range  {
			.AddExt()
		}
		 = .Make()
	}
	return makeTag(), , 
}
ErrMissingLikelyTagsData indicates no information was available to compute likely values of missing tags.
var ErrMissingLikelyTagsData = errors.New("missing likely tags data")
func (t *Tag) setTagsFrom(id Tag) { t.LangID = id.LangID t.ScriptID = id.ScriptID t.RegionID = id.RegionID }
Tag Matching CLDR defines an algorithm for finding the best match between two sets of language tags. The basic algorithm defines how to score a possible match and then find the match with the best score (see https://www.unicode.org/reports/tr35/#LanguageMatching). Using scoring has several disadvantages. The scoring obfuscates the importance of the various factors considered, making the algorithm harder to understand. Using scoring also requires the full score to be computed for each pair of tags. We will use a different algorithm which aims to have the following properties: - clarity on the precedence of the various selection factors, and - improved performance by allowing early termination of a comparison. Matching algorithm (overview) Input: - supported: a set of supported tags - default: the default tag to return in case there is no match - desired: list of desired tags, ordered by preference, starting with the most-preferred. Algorithm: 1) Set the best match to the lowest confidence level 2) For each tag in "desired": a) For each tag in "supported": 1) compute the match between the two tags. 2) if the match is better than the previous best match, replace it with the new match. (see next section) b) if the current best match is Exact and pin is true the result will be frozen to the language found thusfar, although better matches may still be found for the same language. 3) If the best match so far is below a certain threshold, return "default". Ranking: We use two phases to determine whether one pair of tags are a better match than another pair of tags. First, we determine a rough confidence level. If the levels are different, the one with the highest confidence wins. Second, if the rough confidence levels are identical, we use a set of tie-breaker rules. The confidence level of matching a pair of tags is determined by finding the lowest confidence level of any matches of the corresponding subtags (the result is deemed as good as its weakest link). We define the following levels: Exact - An exact match of a subtag, before adding likely subtags. MaxExact - An exact match of a subtag, after adding likely subtags. [See Note 2]. High - High level of mutual intelligibility between different subtag variants. Low - Low level of mutual intelligibility between different subtag variants. No - No mutual intelligibility. The following levels can occur for each type of subtag: Base: Exact, MaxExact, High, Low, No Script: Exact, MaxExact [see Note 3], Low, No Region: Exact, MaxExact, High Variant: Exact, High Private: Exact, No Any result with a confidence level of Low or higher is deemed a possible match. Once a desired tag matches any of the supported tags with a level of MaxExact or higher, the next desired tag is not considered (see Step 2.b). Note that CLDR provides languageMatching data that defines close equivalence classes for base languages, scripts and regions. Tie-breaking If we get the same confidence level for two matches, we apply a sequence of tie-breaking rules. The first that succeeds defines the result. The rules are applied in the following order. 1) Original language was defined and was identical. 2) Original region was defined and was identical. 3) Distance between two maximized regions was the smallest. 4) Original script was defined and was identical. 5) Distance from want tag to have tag using the parent relation [see Note 5.] If there is still no winner after these rules are applied, the first match found wins. Notes: [2] In practice, as matching of Exact is done in a separate phase from matching the other levels, we reuse the Exact level to mean MaxExact in the second phase. As a consequence, we only need the levels defined by the Confidence type. The MaxExact confidence level is mapped to High in the public API. [3] We do not differentiate between maximized script values that were derived from suppressScript versus most likely tag data. We determined that in ranking the two, one ranks just after the other. Moreover, the two cannot occur concurrently. As a consequence, they are identical for practical purposes. [4] In case of deprecated, macro-equivalents and legacy mappings, we assign the MaxExact level to allow iw vs he to still be a closer match than en-AU vs en-US, for example. [5] In CLDR a locale inherits fields that are unspecified for this locale from its parent. Therefore, if a locale is a parent of another locale, it is a strong measure for closeness, especially when no other tie breaker rule applies. One could also argue it is inconsistent, for example, when pt-AO matches pt (which CLDR equates with pt-BR), even though its parent is pt-PT according to the inheritance rules. Implementation Details: There are several performance considerations worth pointing out. Most notably, we preprocess as much as possible (within reason) at the time of creation of a matcher. This includes: - creating a per-language map, which includes data for the raw base language and its canonicalized variant (if applicable), - expanding entries for the equivalence classes defined in CLDR's languageMatch data. The per-language map ensures that typically only a very small number of tags need to be considered. The pre-expansion of canonicalized subtags and equivalence classes reduces the amount of map lookups that need to be done at runtime.
matcher keeps a set of supported language tags, indexed by language.
matchHeader has the lists of tags for exact matches and matches based on maximized and canonicalized tags for a given language.
haveTag holds a supported Tag and its maximized script and region. The maximized or canonicalized language is not stored as it is not needed during matching.
type haveTag struct {
	tag language.Tag
index of this tag in the original list of supported tags.
conf is the maximum confidence that can result from matching this haveTag. When conf < Exact this means it was inserted after applying a CLDR equivalence rule.
Maximized region and script.
altScript may be checked as an alternative match to maxScript. If altScript matches, the confidence level for this match is Low. Theoretically there could be multiple alternative scripts. This does not occur in practice.
nextMax is the index of the next haveTag with the same maximized tags.
	nextMax uint16
}

func ( language.Tag,  int) (haveTag, language.Language) {
	 := 
	if .LangID != 0 || .RegionID != 0 || .ScriptID != 0 {
		, _ = canonicalize(All, )
		, _ = .Maximize()
		.RemakeString()
	}
	return haveTag{, , Exact, .RegionID, .ScriptID, altScript(.LangID, .ScriptID), 0}, .LangID
}
altScript returns an alternative script that may match the given script with a low confidence. At the moment, the langMatch data allows for at most one script to map to another and we rely on this to keep the code simple.
TODO: also match cases where language is not the same.
		if (language.Language(.wantLang) ==  || language.Language(.haveLang) == ) &&
			language.Script(.haveScript) ==  {
			return language.Script(.wantScript)
		}
	}
	return 0
}
addIfNew adds a haveTag to the list of tags only if it is a unique tag. Tags that have the same maximized values are linked by index.
func ( *matchHeader) ( haveTag,  bool) {
Don't add new exact matches.
	for ,  := range .haveTags {
		if equalsRest(.tag, .tag) {
			return
		}
Allow duplicate maximized tags, but create a linked list to allow quickly comparing the equivalents and bail out.
	for ,  := range .haveTags {
		if .maxScript == .maxScript &&
			.maxRegion == .maxRegion &&
			.tag.VariantOrPrivateUseTags() == .tag.VariantOrPrivateUseTags() {
			for .haveTags[].nextMax != 0 {
				 = int(.haveTags[].nextMax)
			}
			.haveTags[].nextMax = uint16(len(.haveTags))
			break
		}
	}
	.haveTags = append(.haveTags, &)
}
header returns the matchHeader for the given language. It creates one if it doesn't already exist.
func ( *matcher) ( language.Language) *matchHeader {
	if  := .index[];  != nil {
		return 
	}
	 := &matchHeader{}
	.index[] = 
	return 
}

func ( uint8) Confidence {
	if  <= 10 {
		return High
	}
	if  < 30 {
		return Low
	}
	return No
}
newMatcher builds an index for the given supported tags and returns it as a matcher. It also expands the index by considering various equivalence classes for a given tag.
func ( []Tag,  []MatchOption) *matcher {
	 := &matcher{
		index:            make(map[language.Language]*matchHeader),
		preferSameScript: true,
	}
	for ,  := range  {
		()
	}
	if len() == 0 {
		.default_ = &haveTag{}
		return 
Add supported languages to the index. Add exact matches first to give them precedence.
	for ,  := range  {
		 := .tag()
		,  := makeHaveTag(, )
		.header(.LangID).addIfNew(, true)
		.supported = append(.supported, &)
	}
Keep these in two different loops to support the case that two equivalent languages are distinguished, such as iw and he.
	for ,  := range  {
		 := .tag()
		,  := makeHaveTag(, )
		if  != .LangID {
			.header().addIfNew(, true)
		}
	}
update is used to add indexes in the map for equivalent languages. update will only add entries to original indexes, thus not computing any transitive relations.
	 := func(,  uint16,  Confidence) {
		if  := .index[language.Language()];  != nil {
			if !.original {
				return
			}
			 := .header(language.Language())
			for ,  := range .haveTags {
				 := *
				if  < .conf {
					.conf = 
				}
				.nextMax = 0 // this value needs to be recomputed
				if .altScript != 0 {
					.altScript = altScript(language.Language(), .maxScript)
				}
				.addIfNew(,  == Exact && .original)
			}
		}
	}
Add entries for languages with mutual intelligibility as defined by CLDR's languageMatch data.
	for ,  := range matchLang {
		(.want, .have, toConf(.distance))
		if !.oneway {
			(.have, .want, toConf(.distance))
		}
	}
Add entries for possible canonicalizations. This is an optimization to ensure that only one map lookup needs to be done at runtime per desired tag. First we match deprecated equivalents. If they are perfect equivalents (their canonicalization simply substitutes a different language code, but nothing else), the match confidence is Exact, otherwise it is High.
If deprecated codes match and there is no fiddling with the script or or region, we consider it an exact match.
		 := Exact
		if language.AliasTypes[] != language.Macro {
			if !isExactEquivalent(language.Language(.From)) {
				 = High
			}
			(.To, .From, )
		}
		(.From, .To, )
	}
	return 
}
getBest gets the best matching tag in m for any of the given tags, taking into account the order of preference of the given tags.
func ( *matcher) ( ...Tag) ( *haveTag,  language.Tag,  Confidence) {
	 := bestMatch{}
	for ,  := range  {
		 := .tag()
Check for exact match first.
		 := .index[.LangID]
		if .LangID != 0 {
			if  == nil {
				continue
Base language is defined.
A region that is added through canonicalization is stronger than a maximized region: set it in the original (e.g. mo -> ro-MD).
			if .RegionID != .RegionID {
				.RegionID = .RegionID
TODO: should we do the same for scripts? See test case: en, sr, nl ; sh ; sr
			, _ = .Maximize()
Base language is not defined.
			if  != nil {
				for  := range .haveTags {
					 := .haveTags[]
					if equalsRest(.tag, ) {
						return , , Exact
					}
				}
			}
We skip all tags matching und for approximate matching, including private tags.
				continue
			}
			, _ = .Maximize()
			if  = .index[.LangID];  == nil {
				continue
			}
		}
		 := true
		for ,  := range [+1:] {
			if .LangID == .lang() {
				 = false
				break
			}
Check for match based on maximized tag.
		for  := range .haveTags {
			 := .haveTags[]
			.update(, , .ScriptID, .RegionID, )
			if .conf == Exact {
				for .nextMax != 0 {
					 = .haveTags[.nextMax]
					.update(, , .ScriptID, .RegionID, )
				}
				return .have, .want, .conf
			}
		}
	}
	if .conf <= No {
		if len() != 0 {
			return nil, [0].tag(), No
		}
		return nil, language.Tag{}, No
	}
	return .have, .want, .conf
}
bestMatch accumulates the best match so far.
Cached results from applying tie-breaking rules.
update updates the existing best match if the new pair is considered to be a better match. To determine if the given pair is a better match, it first computes the rough confidence level. If this surpasses the current match, it will replace it and update the tie-breaker rule cache. If there is a tie, it proceeds with applying a series of tie-breaker rules. If there is no conclusive winner after applying the tie-breaker rules, it leaves the current match as the preferred match. If pin is true and have and tag are a strong match, it will henceforth only consider matches for this language. This corresponds to the nothing that most users have a strong preference for the first defined language. A user can still prefer a second language over a dialect of the preferred language by explicitly specifying dialects, e.g. "en, nl, en-GB". In this case pin should be false.
Bail if the maximum attainable confidence is below that of the current best match.
	 := .conf
	if  < .conf {
		return
Don't change the language once we already have found an exact match.
	if .pinLanguage && .LangID != .want.LangID {
		return
Pin the region group if we are comparing tags for the same language.
	if .LangID == .want.LangID && .sameRegionGroup {
		,  := regionGroupDist(.pinnedRegion, .maxRegion, .maxScript, .want.LangID)
		if ! {
			return
		}
	}
If there is another language and then another entry of this language, don't pin anything, otherwise pin the language.
		.pinLanguage = 
	}
	if equalsRest(.tag, ) {
There is usually very little comprehension between different scripts. In a few cases there may still be Low comprehension. This possibility is pre-computed and stored in have.altScript.
		if Low < .conf || .altScript !=  {
			return
		}
		 = Low
	} else if .maxRegion !=  {
There is usually a small difference between languages across regions.
			 = High
		}
	}
We store the results of the computations of the tie-breaker rules along with the best match. There is no need to do the checks once we determine we have a winner, but we do still need to do the tie-breaker computations. We use "beaten" to keep track if we still need to do the checks.
	 := false // true if the new pair defeats the current one.
	if  != .conf {
		if  < .conf {
			return
		}
		 = true
	}
Tie-breaker rules: We prefer if the pre-maximized language was specified and identical.
	 := .tag.LangID == .LangID && .LangID != 0
	if ! && .origLang !=  {
		if .origLang {
			return
		}
		 = true
	}
We prefer if the pre-maximized region was specified and identical.
	 := .tag.RegionID == .RegionID && .RegionID != 0
	if ! && .origReg !=  {
		if .origReg {
			return
		}
		 = true
	}

	,  := regionGroupDist(.maxRegion, , , .LangID)
	if ! && .regGroupDist !=  {
		if  > .regGroupDist {
			return
		}
		 = true
	}

	 := isParadigmLocale(.LangID, .maxRegion)
	if ! && .paradigmReg !=  {
		if ! {
			return
		}
		 = true
	}
Next we prefer if the pre-maximized script was specified and identical.
	 := .tag.ScriptID == .ScriptID && .ScriptID != 0
	if ! && .origScript !=  {
		if .origScript {
			return
		}
		 = true
	}
Update m to the newly found best match.
	if  {
		.have = 
		.want = 
		.conf = 
		.pinnedRegion = 
		.sameRegionGroup = 
		.origLang = 
		.origReg = 
		.paradigmReg = 
		.origScript = 
		.regGroupDist = 
	}
}

func ( language.Language,  language.Region) bool {
	for ,  := range paradigmLocales {
		if language.Language([0]) ==  && ( == language.Region([1]) ||  == language.Region([2])) {
			return true
		}
	}
	return false
}
regionGroupDist computes the distance between two regions based on their CLDR grouping.
func (,  language.Region,  language.Script,  language.Language) ( uint8,  bool) {
	const  = 4

	 := uint(regionToGroups[]) << 1
	 := uint(regionToGroups[]) << 1
	for ,  := range matchRegion {
		if language.Language(.lang) ==  && (.script == 0 || language.Script(.script) == ) {
			 := uint(1 << (.group &^ 0x80))
			if 0x80&.group == 0 {
				if && != 0 { // Both regions are in the group.
					return .distance, .distance == 
				}
			} else {
				if (|)& == 0 { // Both regions are not in the group.
					return .distance, .distance == 
				}
			}
		}
	}
	return , true
}
equalsRest compares everything except the language.
TODO: don't include extensions in this comparison. To do this efficiently, though, we should handle private tags separately.
isExactEquivalent returns true if canonicalizing the language will not alter the script or region of a tag.
func ( language.Language) bool {
	for ,  := range notEquivalent {
		if  ==  {
			return false
		}
	}
	return true
}

var notEquivalent []language.Language

Create a list of all languages for which canonicalization may alter the script or region.
	for ,  := range language.AliasMap {
		 := language.Tag{LangID: language.Language(.From)}
		if , _ = canonicalize(All, ); .ScriptID != 0 || .RegionID != 0 {
			notEquivalent = append(notEquivalent, language.Language(.From))
		}
Maximize undefined regions of paradigm locales.
	for ,  := range paradigmLocales {
		 := language.Tag{LangID: language.Language([0])}
		,  := .Maximize()
		if [1] == 0 {
			paradigmLocales[][1] = uint16(.RegionID)
		}
		if [2] == 0 {
			paradigmLocales[][2] = uint16(.RegionID)
		}
	}