Copyright 2009 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
Package rand implements pseudo-random number generators. Random numbers are generated by a Source. Top-level functions, such as Float64 and Int, use a default shared Source that produces a deterministic sequence of values each time a program is run. Use the Seed function to initialize the default Source if different behavior is required for each run. The default Source is safe for concurrent use by multiple goroutines, but Sources created by NewSource are not. Mathematical interval notation such as [0, n) is used throughout the documentation for this package. For random numbers suitable for security-sensitive work, see the crypto/rand package.
package rand

import 
A Source represents a source of uniformly-distributed pseudo-random int64 values in the range [0, 1<<63).
type Source interface {
	Int63() int64
	Seed(seed int64)
}
A Source64 is a Source that can also generate uniformly-distributed pseudo-random uint64 values in the range [0, 1<<64) directly. If a Rand r's underlying Source s implements Source64, then r.Uint64 returns the result of one call to s.Uint64 instead of making two calls to s.Int63.
type Source64 interface {
	Source
	Uint64() uint64
}
NewSource returns a new pseudo-random Source seeded with the given value. Unlike the default Source used by top-level functions, this source is not safe for concurrent use by multiple goroutines.
func ( int64) Source {
	var  rngSource
	.Seed()
	return &
}
A Rand is a source of random numbers.
type Rand struct {
	src Source
	s64 Source64 // non-nil if src is source64
readVal contains remainder of 63-bit integer used for bytes generation during most recent Read call. It is saved so next Read call can start where the previous one finished.
readPos indicates the number of low-order bytes of readVal that are still valid.
New returns a new Rand that uses random values from src to generate other random values.
func ( Source) *Rand {
	,  := .(Source64)
	return &Rand{src: , s64: }
}
Seed uses the provided seed value to initialize the generator to a deterministic state. Seed should not be called concurrently with any other Rand method.
func ( *Rand) ( int64) {
	if ,  := .src.(*lockedSource);  {
		.seedPos(, &.readPos)
		return
	}

	.src.Seed()
	.readPos = 0
}
Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
func ( *Rand) () int64 { return .src.Int63() }
Uint32 returns a pseudo-random 32-bit value as a uint32.
func ( *Rand) () uint32 { return uint32(.Int63() >> 31) }
Uint64 returns a pseudo-random 64-bit value as a uint64.
func ( *Rand) () uint64 {
	if .s64 != nil {
		return .s64.Uint64()
	}
	return uint64(.Int63())>>31 | uint64(.Int63())<<32
}
Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
func ( *Rand) () int32 { return int32(.Int63() >> 32) }
Int returns a non-negative pseudo-random int.
func ( *Rand) () int {
	 := uint(.Int63())
	return int( << 1 >> 1) // clear sign bit if int == int32
}
Int63n returns, as an int64, a non-negative pseudo-random number in [0,n). It panics if n <= 0.
func ( *Rand) ( int64) int64 {
	if  <= 0 {
		panic("invalid argument to Int63n")
	}
	if &(-1) == 0 { // n is power of two, can mask
		return .Int63() & ( - 1)
	}
	 := int64((1 << 63) - 1 - (1<<63)%uint64())
	 := .Int63()
	for  >  {
		 = .Int63()
	}
	return  % 
}
Int31n returns, as an int32, a non-negative pseudo-random number in [0,n). It panics if n <= 0.
func ( *Rand) ( int32) int32 {
	if  <= 0 {
		panic("invalid argument to Int31n")
	}
	if &(-1) == 0 { // n is power of two, can mask
		return .Int31() & ( - 1)
	}
	 := int32((1 << 31) - 1 - (1<<31)%uint32())
	 := .Int31()
	for  >  {
		 = .Int31()
	}
	return  % 
}
int31n returns, as an int32, a non-negative pseudo-random number in [0,n). n must be > 0, but int31n does not check this; the caller must ensure it. int31n exists because Int31n is inefficient, but Go 1 compatibility requires that the stream of values produced by math/rand remain unchanged. int31n can thus only be used internally, by newly introduced APIs. For implementation details, see: https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction https://lemire.me/blog/2016/06/30/fast-random-shuffling
func ( *Rand) ( int32) int32 {
	 := .Uint32()
	 := uint64() * uint64()
	 := uint32()
	if  < uint32() {
		 := uint32(-) % uint32()
		for  <  {
			 = .Uint32()
			 = uint64() * uint64()
			 = uint32()
		}
	}
	return int32( >> 32)
}
Intn returns, as an int, a non-negative pseudo-random number in [0,n). It panics if n <= 0.
func ( *Rand) ( int) int {
	if  <= 0 {
		panic("invalid argument to Intn")
	}
	if  <= 1<<31-1 {
		return int(.Int31n(int32()))
	}
	return int(.Int63n(int64()))
}
Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
A clearer, simpler implementation would be: return float64(r.Int63n(1<<53)) / (1<<53) However, Go 1 shipped with return float64(r.Int63()) / (1 << 63) and we want to preserve that value stream. There is one bug in the value stream: r.Int63() may be so close to 1<<63 that the division rounds up to 1.0, and we've guaranteed that the result is always less than 1.0. We tried to fix this by mapping 1.0 back to 0.0, but since float64 values near 0 are much denser than near 1, mapping 1 to 0 caused a theoretically significant overshoot in the probability of returning 0. Instead of that, if we round up to 1, just try again. Getting 1 only happens 1/2⁵³ of the time, so most clients will not observe it anyway.
:
	 := float64(.Int63()) / (1 << 63)
	if  == 1 {
		goto  // resample; this branch is taken O(never)
	}
	return 
}
Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
Same rationale as in Float64: we want to preserve the Go 1 value stream except we want to fix it not to return 1.0 This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
:
	 := float32(.Float64())
	if  == 1 {
		goto  // resample; this branch is taken O(very rarely)
	}
	return 
}
Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
func ( *Rand) ( int) []int {
In the following loop, the iteration when i=0 always swaps m[0] with m[0]. A change to remove this useless iteration is to assign 1 to i in the init statement. But Perm also effects r. Making this change will affect the final state of r. So this change can't be made for compatibility reasons for Go 1.
	for  := 0;  < ; ++ {
		 := .Intn( + 1)
		[] = []
		[] = 
	}
	return 
}
Shuffle pseudo-randomizes the order of elements. n is the number of elements. Shuffle panics if n < 0. swap swaps the elements with indexes i and j.
func ( *Rand) ( int,  func(,  int)) {
	if  < 0 {
		panic("invalid argument to Shuffle")
	}
Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle Shuffle really ought not be called with n that doesn't fit in 32 bits. Not only will it take a very long time, but with 2³¹! possible permutations, there's no way that any PRNG can have a big enough internal state to generate even a minuscule percentage of the possible permutations. Nevertheless, the right API signature accepts an int n, so handle it as best we can.
	 :=  - 1
	for ;  > 1<<31-1-1; -- {
		 := int(.Int63n(int64( + 1)))
		(, )
	}
	for ;  > 0; -- {
		 := int(.int31n(int32( + 1)))
		(, )
	}
}
Read generates len(p) random bytes and writes them into p. It always returns len(p) and a nil error. Read should not be called concurrently with any other Rand method.
func ( *Rand) ( []byte) ( int,  error) {
	if ,  := .src.(*lockedSource);  {
		return .read(, &.readVal, &.readPos)
	}
	return read(, .src, &.readVal, &.readPos)
}

func ( []byte,  Source,  *int64,  *int8) ( int,  error) {
	 := *
	 := *
	,  := .(*rngSource)
	for  = 0;  < len(); ++ {
		if  == 0 {
			if  != nil {
				 = .Int63()
			} else {
				 = .Int63()
			}
			 = 7
		}
		[] = byte()
		 >>= 8
		--
	}
	* = 
	* = 
	return
}
* Top-level convenience functions
Type assert that globalRand's source is a lockedSource whose src is a *rngSource.
Seed uses the provided seed value to initialize the default Source to a deterministic state. If Seed is not called, the generator behaves as if seeded by Seed(1). Seed values that have the same remainder when divided by 2³¹-1 generate the same pseudo-random sequence. Seed, unlike the Rand.Seed method, is safe for concurrent use.
func ( int64) { globalRand.Seed() }
Int63 returns a non-negative pseudo-random 63-bit integer as an int64 from the default Source.
func () int64 { return globalRand.Int63() }
Uint32 returns a pseudo-random 32-bit value as a uint32 from the default Source.
func () uint32 { return globalRand.Uint32() }
Uint64 returns a pseudo-random 64-bit value as a uint64 from the default Source.
func () uint64 { return globalRand.Uint64() }
Int31 returns a non-negative pseudo-random 31-bit integer as an int32 from the default Source.
func () int32 { return globalRand.Int31() }
Int returns a non-negative pseudo-random int from the default Source.
func () int { return globalRand.Int() }
Int63n returns, as an int64, a non-negative pseudo-random number in [0,n) from the default Source. It panics if n <= 0.
func ( int64) int64 { return globalRand.Int63n() }
Int31n returns, as an int32, a non-negative pseudo-random number in [0,n) from the default Source. It panics if n <= 0.
func ( int32) int32 { return globalRand.Int31n() }
Intn returns, as an int, a non-negative pseudo-random number in [0,n) from the default Source. It panics if n <= 0.
func ( int) int { return globalRand.Intn() }
Float64 returns, as a float64, a pseudo-random number in [0.0,1.0) from the default Source.
func () float64 { return globalRand.Float64() }
Float32 returns, as a float32, a pseudo-random number in [0.0,1.0) from the default Source.
func () float32 { return globalRand.Float32() }
Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n) from the default Source.
func ( int) []int { return globalRand.Perm() }
Shuffle pseudo-randomizes the order of elements using the default Source. n is the number of elements. Shuffle panics if n < 0. swap swaps the elements with indexes i and j.
func ( int,  func(,  int)) { globalRand.Shuffle(, ) }
Read generates len(p) random bytes from the default Source and writes them into p. It always returns len(p) and a nil error. Read, unlike the Rand.Read method, is safe for concurrent use.
func ( []byte) ( int,  error) { return globalRand.Read() }
NormFloat64 returns a normally distributed float64 in the range [-math.MaxFloat64, +math.MaxFloat64] with standard normal distribution (mean = 0, stddev = 1) from the default Source. To produce a different normal distribution, callers can adjust the output using: sample = NormFloat64() * desiredStdDev + desiredMean
ExpFloat64 returns an exponentially distributed float64 in the range (0, +math.MaxFloat64] with an exponential distribution whose rate parameter (lambda) is 1 and whose mean is 1/lambda (1) from the default Source. To produce a distribution with a different rate parameter, callers can adjust the output using: sample = ExpFloat64() / desiredRateParameter
func () float64 { return globalRand.ExpFloat64() }

type lockedSource struct {
	lk  sync.Mutex
	src *rngSource
}

func ( *lockedSource) () ( int64) {
	.lk.Lock()
	 = .src.Int63()
	.lk.Unlock()
	return
}

func ( *lockedSource) () ( uint64) {
	.lk.Lock()
	 = .src.Uint64()
	.lk.Unlock()
	return
}

func ( *lockedSource) ( int64) {
	.lk.Lock()
	.src.Seed()
	.lk.Unlock()
}
seedPos implements Seed for a lockedSource without a race condition.
func ( *lockedSource) ( int64,  *int8) {
	.lk.Lock()
	.src.Seed()
	* = 0
	.lk.Unlock()
}
read implements Read for a lockedSource without a race condition.
func ( *lockedSource) ( []byte,  *int64,  *int8) ( int,  error) {
	.lk.Lock()
	,  = read(, .src, , )
	.lk.Unlock()
	return