Copyright 2009 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

package net

import (
	
	
)
BUG(mikio): On Plan 9, the ReadMsgUDP and WriteMsgUDP methods of UDPConn are not implemented.
BUG(mikio): On Windows, the File method of UDPConn is not implemented.
BUG(mikio): On JS, methods and functions related to UDPConn are not implemented.
UDPAddr represents the address of a UDP end point.
type UDPAddr struct {
	IP   IP
	Port int
	Zone string // IPv6 scoped addressing zone
}
Network returns the address's network name, "udp".
func ( *UDPAddr) () string { return "udp" }

func ( *UDPAddr) () string {
	if  == nil {
		return "<nil>"
	}
	 := ipEmptyString(.IP)
	if .Zone != "" {
		return JoinHostPort(+"%"+.Zone, itoa(.Port))
	}
	return JoinHostPort(, itoa(.Port))
}

func ( *UDPAddr) () bool {
	if  == nil || .IP == nil {
		return true
	}
	return .IP.IsUnspecified()
}

func ( *UDPAddr) () Addr {
	if  == nil {
		return nil
	}
	return 
}
ResolveUDPAddr returns an address of UDP end point. The network must be a UDP network name. If the host in the address parameter is not a literal IP address or the port is not a literal port number, ResolveUDPAddr resolves the address to an address of UDP end point. Otherwise, it parses the address as a pair of literal IP address and port number. The address parameter can use a host name, but this is not recommended, because it will return at most one of the host name's IP addresses. See func Dial for a description of the network and address parameters.
func (,  string) (*UDPAddr, error) {
	switch  {
	case "udp", "udp4", "udp6":
	case "": // a hint wildcard for Go 1.0 undocumented behavior
		 = "udp"
	default:
		return nil, UnknownNetworkError()
	}
	,  := DefaultResolver.internetAddrList(context.Background(), , )
	if  != nil {
		return nil, 
	}
	return .forResolve(, ).(*UDPAddr), nil
}
UDPConn is the implementation of the Conn and PacketConn interfaces for UDP network connections.
type UDPConn struct {
	conn
}
SyscallConn returns a raw network connection. This implements the syscall.Conn interface.
func ( *UDPConn) () (syscall.RawConn, error) {
	if !.ok() {
		return nil, syscall.EINVAL
	}
	return newRawConn(.fd)
}
ReadFromUDP acts like ReadFrom but returns a UDPAddr.
func ( *UDPConn) ( []byte) (int, *UDPAddr, error) {
	if !.ok() {
		return 0, nil, syscall.EINVAL
	}
	, ,  := .readFrom()
	if  != nil {
		 = &OpError{Op: "read", Net: .fd.net, Source: .fd.laddr, Addr: .fd.raddr, Err: }
	}
	return , , 
}
ReadFrom implements the PacketConn ReadFrom method.
func ( *UDPConn) ( []byte) (int, Addr, error) {
	if !.ok() {
		return 0, nil, syscall.EINVAL
	}
	, ,  := .readFrom()
	if  != nil {
		 = &OpError{Op: "read", Net: .fd.net, Source: .fd.laddr, Addr: .fd.raddr, Err: }
	}
	if  == nil {
		return , nil, 
	}
	return , , 
}
ReadMsgUDP reads a message from c, copying the payload into b and the associated out-of-band data into oob. It returns the number of bytes copied into b, the number of bytes copied into oob, the flags that were set on the message and the source address of the message. The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be used to manipulate IP-level socket options in oob.
func ( *UDPConn) (,  []byte) (, ,  int,  *UDPAddr,  error) {
	if !.ok() {
		return 0, 0, 0, nil, syscall.EINVAL
	}
	, , , ,  = .readMsg(, )
	if  != nil {
		 = &OpError{Op: "read", Net: .fd.net, Source: .fd.laddr, Addr: .fd.raddr, Err: }
	}
	return
}
WriteToUDP acts like WriteTo but takes a UDPAddr.
func ( *UDPConn) ( []byte,  *UDPAddr) (int, error) {
	if !.ok() {
		return 0, syscall.EINVAL
	}
	,  := .writeTo(, )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: .opAddr(), Err: }
	}
	return , 
}
WriteTo implements the PacketConn WriteTo method.
func ( *UDPConn) ( []byte,  Addr) (int, error) {
	if !.ok() {
		return 0, syscall.EINVAL
	}
	,  := .(*UDPAddr)
	if ! {
		return 0, &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: , Err: syscall.EINVAL}
	}
	,  := .writeTo(, )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: .opAddr(), Err: }
	}
	return , 
}
WriteMsgUDP writes a message to addr via c if c isn't connected, or to c's remote address if c is connected (in which case addr must be nil). The payload is copied from b and the associated out-of-band data is copied from oob. It returns the number of payload and out-of-band bytes written. The packages golang.org/x/net/ipv4 and golang.org/x/net/ipv6 can be used to manipulate IP-level socket options in oob.
func ( *UDPConn) (,  []byte,  *UDPAddr) (,  int,  error) {
	if !.ok() {
		return 0, 0, syscall.EINVAL
	}
	, ,  = .writeMsg(, , )
	if  != nil {
		 = &OpError{Op: "write", Net: .fd.net, Source: .fd.laddr, Addr: .opAddr(), Err: }
	}
	return
}

func ( *netFD) *UDPConn { return &UDPConn{conn{}} }
DialUDP acts like Dial for UDP networks. The network must be a UDP network name; see func Dial for details. If laddr is nil, a local address is automatically chosen. If the IP field of raddr is nil or an unspecified IP address, the local system is assumed.
func ( string, ,  *UDPAddr) (*UDPConn, error) {
	switch  {
	case "udp", "udp4", "udp6":
	default:
		return nil, &OpError{Op: "dial", Net: , Source: .opAddr(), Addr: .opAddr(), Err: UnknownNetworkError()}
	}
	if  == nil {
		return nil, &OpError{Op: "dial", Net: , Source: .opAddr(), Addr: nil, Err: errMissingAddress}
	}
	 := &sysDialer{network: , address: .String()}
	,  := .dialUDP(context.Background(), , )
	if  != nil {
		return nil, &OpError{Op: "dial", Net: , Source: .opAddr(), Addr: .opAddr(), Err: }
	}
	return , nil
}
ListenUDP acts like ListenPacket for UDP networks. The network must be a UDP network name; see func Dial for details. If the IP field of laddr is nil or an unspecified IP address, ListenUDP listens on all available IP addresses of the local system except multicast IP addresses. If the Port field of laddr is 0, a port number is automatically chosen.
func ( string,  *UDPAddr) (*UDPConn, error) {
	switch  {
	case "udp", "udp4", "udp6":
	default:
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: UnknownNetworkError()}
	}
	if  == nil {
		 = &UDPAddr{}
	}
	 := &sysListener{network: , address: .String()}
	,  := .listenUDP(context.Background(), )
	if  != nil {
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: }
	}
	return , nil
}
ListenMulticastUDP acts like ListenPacket for UDP networks but takes a group address on a specific network interface. The network must be a UDP network name; see func Dial for details. ListenMulticastUDP listens on all available IP addresses of the local system including the group, multicast IP address. If ifi is nil, ListenMulticastUDP uses the system-assigned multicast interface, although this is not recommended because the assignment depends on platforms and sometimes it might require routing configuration. If the Port field of gaddr is 0, a port number is automatically chosen. ListenMulticastUDP is just for convenience of simple, small applications. There are golang.org/x/net/ipv4 and golang.org/x/net/ipv6 packages for general purpose uses. Note that ListenMulticastUDP will set the IP_MULTICAST_LOOP socket option to 0 under IPPROTO_IP, to disable loopback of multicast packets.
func ( string,  *Interface,  *UDPAddr) (*UDPConn, error) {
	switch  {
	case "udp", "udp4", "udp6":
	default:
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: UnknownNetworkError()}
	}
	if  == nil || .IP == nil {
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: errMissingAddress}
	}
	 := &sysListener{network: , address: .String()}
	,  := .listenMulticastUDP(context.Background(), , )
	if  != nil {
		return nil, &OpError{Op: "listen", Net: , Source: nil, Addr: .opAddr(), Err: }
	}
	return , nil