Copyright 2014 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
Memory allocator. This was originally based on tcmalloc, but has diverged quite a bit. http://goog-perftools.sourceforge.net/doc/tcmalloc.html
The main allocator works in runs of pages. Small allocation sizes (up to and including 32 kB) are rounded to one of about 70 size classes, each of which has its own free set of objects of exactly that size. Any free page of memory can be split into a set of objects of one size class, which are then managed using a free bitmap. The allocator's data structures are: fixalloc: a free-list allocator for fixed-size off-heap objects, used to manage storage used by the allocator. mheap: the malloc heap, managed at page (8192-byte) granularity. mspan: a run of in-use pages managed by the mheap. mcentral: collects all spans of a given size class. mcache: a per-P cache of mspans with free space. mstats: allocation statistics. Allocating a small object proceeds up a hierarchy of caches: 1. Round the size up to one of the small size classes and look in the corresponding mspan in this P's mcache. Scan the mspan's free bitmap to find a free slot. If there is a free slot, allocate it. This can all be done without acquiring a lock. 2. If the mspan has no free slots, obtain a new mspan from the mcentral's list of mspans of the required size class that have free space. Obtaining a whole span amortizes the cost of locking the mcentral. 3. If the mcentral's mspan list is empty, obtain a run of pages from the mheap to use for the mspan. 4. If the mheap is empty or has no page runs large enough, allocate a new group of pages (at least 1MB) from the operating system. Allocating a large run of pages amortizes the cost of talking to the operating system. Sweeping an mspan and freeing objects on it proceeds up a similar hierarchy: 1. If the mspan is being swept in response to allocation, it is returned to the mcache to satisfy the allocation. 2. Otherwise, if the mspan still has allocated objects in it, it is placed on the mcentral free list for the mspan's size class. 3. Otherwise, if all objects in the mspan are free, the mspan's pages are returned to the mheap and the mspan is now dead. Allocating and freeing a large object uses the mheap directly, bypassing the mcache and mcentral. If mspan.needzero is false, then free object slots in the mspan are already zeroed. Otherwise if needzero is true, objects are zeroed as they are allocated. There are various benefits to delaying zeroing this way: 1. Stack frame allocation can avoid zeroing altogether. 2. It exhibits better temporal locality, since the program is probably about to write to the memory. 3. We don't zero pages that never get reused.
Virtual memory layout The heap consists of a set of arenas, which are 64MB on 64-bit and 4MB on 32-bit (heapArenaBytes). Each arena's start address is also aligned to the arena size. Each arena has an associated heapArena object that stores the metadata for that arena: the heap bitmap for all words in the arena and the span map for all pages in the arena. heapArena objects are themselves allocated off-heap. Since arenas are aligned, the address space can be viewed as a series of arena frames. The arena map (mheap_.arenas) maps from arena frame number to *heapArena, or nil for parts of the address space not backed by the Go heap. The arena map is structured as a two-level array consisting of a "L1" arena map and many "L2" arena maps; however, since arenas are large, on many architectures, the arena map consists of a single, large L2 map. The arena map covers the entire possible address space, allowing the Go heap to use any part of the address space. The allocator attempts to keep arenas contiguous so that large spans (and hence large objects) can cross arenas.

package runtime

import (
	
	
	
	
)

const (
	debugMalloc = false

	maxTinySize   = _TinySize
	tinySizeClass = _TinySizeClass
	maxSmallSize  = _MaxSmallSize

	pageShift = _PageShift
	pageSize  = _PageSize
By construction, single page spans of the smallest object class have the most objects per span.
_64bit = 1 on 64-bit systems, 0 on 32-bit systems
	_64bit = 1 << (^uintptr(0) >> 63) / 2
Tiny allocator parameters, see "Tiny allocator" comment in malloc.go.
	_TinySize      = 16
	_TinySizeClass = int8(2)

	_FixAllocChunk = 16 << 10 // Chunk size for FixAlloc
Per-P, per order stack segment cache size.
	_StackCacheSize = 32 * 1024
Number of orders that get caching. Order 0 is FixedStack and each successive order is twice as large. We want to cache 2KB, 4KB, 8KB, and 16KB stacks. Larger stacks will be allocated directly. Since FixedStack is different on different systems, we must vary NumStackOrders to keep the same maximum cached size. OS | FixedStack | NumStackOrders -----------------+------------+--------------- linux/darwin/bsd | 2KB | 4 windows/32 | 4KB | 3 windows/64 | 8KB | 2 plan9 | 4KB | 3
heapAddrBits is the number of bits in a heap address. On amd64, addresses are sign-extended beyond heapAddrBits. On other arches, they are zero-extended. On most 64-bit platforms, we limit this to 48 bits based on a combination of hardware and OS limitations. amd64 hardware limits addresses to 48 bits, sign-extended to 64 bits. Addresses where the top 16 bits are not either all 0 or all 1 are "non-canonical" and invalid. Because of these "negative" addresses, we offset addresses by 1<<47 (arenaBaseOffset) on amd64 before computing indexes into the heap arenas index. In 2017, amd64 hardware added support for 57 bit addresses; however, currently only Linux supports this extension and the kernel will never choose an address above 1<<47 unless mmap is called with a hint address above 1<<47 (which we never do). arm64 hardware (as of ARMv8) limits user addresses to 48 bits, in the range [0, 1<<48). ppc64, mips64, and s390x support arbitrary 64 bit addresses in hardware. On Linux, Go leans on stricter OS limits. Based on Linux's processor.h, the user address space is limited as follows on 64-bit architectures: Architecture Name Maximum Value (exclusive) --------------------------------------------------------------------- amd64 TASK_SIZE_MAX 0x007ffffffff000 (47 bit addresses) arm64 TASK_SIZE_64 0x01000000000000 (48 bit addresses) ppc64{,le} TASK_SIZE_USER64 0x00400000000000 (46 bit addresses) mips64{,le} TASK_SIZE64 0x00010000000000 (40 bit addresses) s390x TASK_SIZE 1<<64 (64 bit addresses) These limits may increase over time, but are currently at most 48 bits except on s390x. On all architectures, Linux starts placing mmap'd regions at addresses that are significantly below 48 bits, so even if it's possible to exceed Go's 48 bit limit, it's extremely unlikely in practice. On 32-bit platforms, we accept the full 32-bit address space because doing so is cheap. mips32 only has access to the low 2GB of virtual memory, so we further limit it to 31 bits. On ios/arm64, although 64-bit pointers are presumably available, pointers are truncated to 33 bits. Furthermore, only the top 4 GiB of the address space are actually available to the application, but we allow the whole 33 bits anyway for simplicity. TODO(mknyszek): Consider limiting it to 32 bits and using arenaBaseOffset to offset into the top 4 GiB. WebAssembly currently has a limit of 4GB linear memory.
maxAlloc is the maximum size of an allocation. On 64-bit, it's theoretically possible to allocate 1<<heapAddrBits bytes. On 32-bit, however, this is one less than 1<<32 because the number of bytes in the address space doesn't actually fit in a uintptr.
	maxAlloc = (1 << heapAddrBits) - (1-_64bit)*1
The number of bits in a heap address, the size of heap arenas, and the L1 and L2 arena map sizes are related by (1 << addr bits) = arena size * L1 entries * L2 entries Currently, we balance these as follows: Platform Addr bits Arena size L1 entries L2 entries -------------- --------- ---------- ---------- ----------- 64-bit 48 64MB 1 4M (32MB) windows/64-bit 48 4MB 64 1M (8MB) 32-bit 32 4MB 1 1024 (4KB) mips(le) 31 4MB 1 512 (2KB)
heapArenaBytes is the size of a heap arena. The heap consists of mappings of size heapArenaBytes, aligned to heapArenaBytes. The initial heap mapping is one arena. This is currently 64MB on 64-bit non-Windows and 4MB on 32-bit and on Windows. We use smaller arenas on Windows because all committed memory is charged to the process, even if it's not touched. Hence, for processes with small heaps, the mapped arena space needs to be commensurate. This is particularly important with the race detector, since it significantly amplifies the cost of committed memory.
logHeapArenaBytes is log_2 of heapArenaBytes. For clarity, prefer using heapArenaBytes where possible (we need the constant to compute some other constants).
	logHeapArenaBytes = (6+20)*(_64bit*(1-sys.GoosWindows)*(1-sys.GoarchWasm)) + (2+20)*(_64bit*sys.GoosWindows) + (2+20)*(1-_64bit) + (2+20)*sys.GoarchWasm
heapArenaBitmapBytes is the size of each heap arena's bitmap.
arenaL1Bits is the number of bits of the arena number covered by the first level arena map. This number should be small, since the first level arena map requires PtrSize*(1<<arenaL1Bits) of space in the binary's BSS. It can be zero, in which case the first level index is effectively unused. There is a performance benefit to this, since the generated code can be more efficient, but comes at the cost of having a large L2 mapping. We use the L1 map on 64-bit Windows because the arena size is small, but the address space is still 48 bits, and there's a high cost to having a large L2.
arenaL2Bits is the number of bits of the arena number covered by the second level arena index. The size of each arena map allocation is proportional to 1<<arenaL2Bits, so it's important that this not be too large. 48 bits leads to 32MB arena index allocations, which is about the practical threshold.
arenaL1Shift is the number of bits to shift an arena frame number by to compute an index into the first level arena map.
arenaBits is the total bits in a combined arena map index. This is split between the index into the L1 arena map and the L2 arena map.
arenaBaseOffset is the pointer value that corresponds to index 0 in the heap arena map. On amd64, the address space is 48 bits, sign extended to 64 bits. This offset lets us handle "negative" addresses (or high addresses if viewed as unsigned). On aix/ppc64, this offset allows to keep the heapAddrBits to 48. Otherwize, it would be 60 in order to handle mmap addresses (in range 0x0a00000000000000 - 0x0afffffffffffff). But in this case, the memory reserved in (s *pageAlloc).init for chunks is causing important slowdowns. On other platforms, the user address space is contiguous and starts at 0, so no offset is necessary.
A typed version of this constant that will make it into DWARF (for viewcore).
Max number of threads to run garbage collection. 2, 3, and 4 are all plausible maximums depending on the hardware details of the machine. The garbage collector scales well to 32 cpus.
	_MaxGcproc = 32
minLegalPointer is the smallest possible legal pointer. This is the smallest possible architectural page size, since we assume that the first page is never mapped. This should agree with minZeroPage in the compiler.
physPageSize is the size in bytes of the OS's physical pages. Mapping and unmapping operations must be done at multiples of physPageSize. This must be set by the OS init code (typically in osinit) before mallocinit.
physHugePageSize is the size in bytes of the OS's default physical huge page size whose allocation is opaque to the application. It is assumed and verified to be a power of two. If set, this must be set by the OS init code (typically in osinit) before mallocinit. However, setting it at all is optional, and leaving the default value is always safe (though potentially less efficient). Since physHugePageSize is always assumed to be a power of two, physHugePageShift is defined as physHugePageSize == 1 << physHugePageShift. The purpose of physHugePageShift is to avoid doing divisions in performance critical functions.
OS memory management abstraction layer Regions of the address space managed by the runtime may be in one of four states at any given time: 1) None - Unreserved and unmapped, the default state of any region. 2) Reserved - Owned by the runtime, but accessing it would cause a fault. Does not count against the process' memory footprint. 3) Prepared - Reserved, intended not to be backed by physical memory (though an OS may implement this lazily). Can transition efficiently to Ready. Accessing memory in such a region is undefined (may fault, may give back unexpected zeroes, etc.). 4) Ready - may be accessed safely. This set of states is more than is strictly necessary to support all the currently supported platforms. One could get by with just None, Reserved, and Ready. However, the Prepared state gives us flexibility for performance purposes. For example, on POSIX-y operating systems, Reserved is usually a private anonymous mmap'd region with PROT_NONE set, and to transition to Ready would require setting PROT_READ|PROT_WRITE. However the underspecification of Prepared lets us use just MADV_FREE to transition from Ready to Prepared. Thus with the Prepared state we can set the permission bits just once early on, we can efficiently tell the OS that it's free to take pages away from us when we don't strictly need them. For each OS there is a common set of helpers defined that transition memory regions between these states. The helpers are as follows: sysAlloc transitions an OS-chosen region of memory from None to Ready. More specifically, it obtains a large chunk of zeroed memory from the operating system, typically on the order of a hundred kilobytes or a megabyte. This memory is always immediately available for use. sysFree transitions a memory region from any state to None. Therefore, it returns memory unconditionally. It is used if an out-of-memory error has been detected midway through an allocation or to carve out an aligned section of the address space. It is okay if sysFree is a no-op only if sysReserve always returns a memory region aligned to the heap allocator's alignment restrictions. sysReserve transitions a memory region from None to Reserved. It reserves address space in such a way that it would cause a fatal fault upon access (either via permissions or not committing the memory). Such a reservation is thus never backed by physical memory. If the pointer passed to it is non-nil, the caller wants the reservation there, but sysReserve can still choose another location if that one is unavailable. NOTE: sysReserve returns OS-aligned memory, but the heap allocator may use larger alignment, so the caller must be careful to realign the memory obtained by sysReserve. sysMap transitions a memory region from Reserved to Prepared. It ensures the memory region can be efficiently transitioned to Ready. sysUsed transitions a memory region from Prepared to Ready. It notifies the operating system that the memory region is needed and ensures that the region may be safely accessed. This is typically a no-op on systems that don't have an explicit commit step and hard over-commit limits, but is critical on Windows, for example. sysUnused transitions a memory region from Ready to Prepared. It notifies the operating system that the physical pages backing this memory region are no longer needed and can be reused for other purposes. The contents of a sysUnused memory region are considered forfeit and the region must not be accessed again until sysUsed is called. sysFault transitions a memory region from Ready or Prepared to Reserved. It marks a region such that it will always fault if accessed. Used only for debugging the runtime.

func () {
	if class_to_size[_TinySizeClass] != _TinySize {
		throw("bad TinySizeClass")
	}

	testdefersizes()

heapBits expects modular arithmetic on bitmap addresses to work.
		throw("heapArenaBitmapBytes not a power of 2")
	}
Copy class sizes out for statistics table.
	for  := range class_to_size {
		memstats.by_size[].size = uint32(class_to_size[])
	}
Check physPageSize.
The OS init code failed to fetch the physical page size.
		throw("failed to get system page size")
	}
	if physPageSize > maxPhysPageSize {
		print("system page size (", physPageSize, ") is larger than maximum page size (", maxPhysPageSize, ")\n")
		throw("bad system page size")
	}
	if physPageSize < minPhysPageSize {
		print("system page size (", physPageSize, ") is smaller than minimum page size (", minPhysPageSize, ")\n")
		throw("bad system page size")
	}
	if physPageSize&(physPageSize-1) != 0 {
		print("system page size (", physPageSize, ") must be a power of 2\n")
		throw("bad system page size")
	}
	if physHugePageSize&(physHugePageSize-1) != 0 {
		print("system huge page size (", physHugePageSize, ") must be a power of 2\n")
		throw("bad system huge page size")
	}
physHugePageSize is greater than the maximum supported huge page size. Don't throw here, like in the other cases, since a system configured in this way isn't wrong, we just don't have the code to support them. Instead, silently set the huge page size to zero.
Since physHugePageSize is a power of 2, it suffices to increase physHugePageShift until 1<<physHugePageShift == physHugePageSize.
		for 1<<physHugePageShift != physHugePageSize {
			physHugePageShift++
		}
	}
	if pagesPerArena%pagesPerSpanRoot != 0 {
		print("pagesPerArena (", pagesPerArena, ") is not divisible by pagesPerSpanRoot (", pagesPerSpanRoot, ")\n")
		throw("bad pagesPerSpanRoot")
	}
	if pagesPerArena%pagesPerReclaimerChunk != 0 {
		print("pagesPerArena (", pagesPerArena, ") is not divisible by pagesPerReclaimerChunk (", pagesPerReclaimerChunk, ")\n")
		throw("bad pagesPerReclaimerChunk")
	}
Create initial arena growth hints.
On a 64-bit machine, we pick the following hints because: 1. Starting from the middle of the address space makes it easier to grow out a contiguous range without running in to some other mapping. 2. This makes Go heap addresses more easily recognizable when debugging. 3. Stack scanning in gccgo is still conservative, so it's important that addresses be distinguishable from other data. Starting at 0x00c0 means that the valid memory addresses will begin 0x00c0, 0x00c1, ... In little-endian, that's c0 00, c1 00, ... None of those are valid UTF-8 sequences, and they are otherwise as far away from ff (likely a common byte) as possible. If that fails, we try other 0xXXc0 addresses. An earlier attempt to use 0x11f8 caused out of memory errors on OS X during thread allocations. 0x00c0 causes conflicts with AddressSanitizer which reserves all memory up to 0x0100. These choices reduce the odds of a conservative garbage collector not collecting memory because some non-pointer block of memory had a bit pattern that matched a memory address. However, on arm64, we ignore all this advice above and slam the allocation at 0x40 << 32 because when using 4k pages with 3-level translation buffers, the user address space is limited to 39 bits On ios/arm64, the address space is even smaller. On AIX, mmaps starts at 0x0A00000000000000 for 64-bit. processes.
		for  := 0x7f;  >= 0; -- {
			var  uintptr
			switch {
The TSAN runtime requires the heap to be in the range [0x00c000000000, 0x00e000000000).
				 = uintptr()<<32 | uintptrMask&(0x00c0<<32)
				if  >= uintptrMask&0x00e000000000 {
					continue
				}
			case GOARCH == "arm64" && GOOS == "ios":
				 = uintptr()<<40 | uintptrMask&(0x0013<<28)
			case GOARCH == "arm64":
				 = uintptr()<<40 | uintptrMask&(0x0040<<32)
			case GOOS == "aix":
We don't use addresses directly after 0x0A00000000000000 to avoid collisions with others mmaps done by non-go programs.
					continue
				}
				 = uintptr()<<40 | uintptrMask&(0xa0<<52)
			default:
				 = uintptr()<<40 | uintptrMask&(0x00c0<<32)
			}
			 := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
			.addr = 
			.next, mheap_.arenaHints = mheap_.arenaHints, 
		}
On a 32-bit machine, we're much more concerned about keeping the usable heap contiguous. Hence: 1. We reserve space for all heapArenas up front so they don't get interleaved with the heap. They're ~258MB, so this isn't too bad. (We could reserve a smaller amount of space up front if this is a problem.) 2. We hint the heap to start right above the end of the binary so we have the best chance of keeping it contiguous. 3. We try to stake out a reasonably large initial heap reservation.

		const  = (1 << arenaBits) * unsafe.Sizeof(heapArena{})
		 := uintptr(sysReserve(nil, ))
		if  != 0 {
			mheap_.heapArenaAlloc.init(, )
		}
We want to start the arena low, but if we're linked against C code, it's possible global constructors have called malloc and adjusted the process' brk. Query the brk so we can avoid trying to map the region over it (which will cause the kernel to put the region somewhere else, likely at a high address).
		 := sbrk0()
If we ask for the end of the data segment but the operating system requires a little more space before we can start allocating, it will give out a slightly higher pointer. Except QEMU, which is buggy, as usual: it won't adjust the pointer upward. So adjust it upward a little bit ourselves: 1/4 MB to get away from the running binary image.
		 := firstmoduledata.end
		if  <  {
			 = 
		}
		if mheap_.heapArenaAlloc.next <=  &&  < mheap_.heapArenaAlloc.end {
			 = mheap_.heapArenaAlloc.end
		}
Because we're worried about fragmentation on 32-bit, we try to make a large initial reservation.
		 := []uintptr{
			512 << 20,
			256 << 20,
			128 << 20,
		}
		for ,  := range  {
			,  := sysReserveAligned(unsafe.Pointer(), , heapArenaBytes)
			if  != nil {
				mheap_.arena.init(uintptr(), )
				 = mheap_.arena.end // For hint below
				break
			}
		}
		 := (*arenaHint)(mheap_.arenaHintAlloc.alloc())
		.addr = 
		.next, mheap_.arenaHints = mheap_.arenaHints, 
	}
}
sysAlloc allocates heap arena space for at least n bytes. The returned pointer is always heapArenaBytes-aligned and backed by h.arenas metadata. The returned size is always a multiple of heapArenaBytes. sysAlloc returns nil on failure. There is no corresponding free function. sysAlloc returns a memory region in the Prepared state. This region must be transitioned to Ready before use. h must be locked.
First, try the arena pre-reservation.
	 = .arena.alloc(, heapArenaBytes, &memstats.heap_sys)
	if  != nil {
		 = 
		goto 
	}
Try to grow the heap at a hint address.
	for .arenaHints != nil {
		 := .arenaHints
		 := .addr
		if .down {
			 -= 
		}
We can't use this, so don't ask.
			 = nil
Outside addressable heap. Can't use.
			 = nil
		} else {
			 = sysReserve(unsafe.Pointer(), )
		}
Success. Update the hint.
			if !.down {
				 += 
			}
			.addr = 
			 = 
			break
Failed. Discard this hint and try the next. TODO: This would be cleaner if sysReserve could be told to only return the requested address. In particular, this is already how Windows behaves, so it would simplify things there.
		if  != nil {
			sysFree(, , nil)
		}
		.arenaHints = .next
		.arenaHintAlloc.free(unsafe.Pointer())
	}

	if  == 0 {
The race detector assumes the heap lives in [0x00c000000000, 0x00e000000000), but we just ran out of hints in this region. Give a nice failure.
			throw("too many address space collisions for -race mode")
		}
All of the hints failed, so we'll take any (sufficiently aligned) address the kernel will give us.
		,  = sysReserveAligned(nil, , heapArenaBytes)
		if  == nil {
			return nil, 0
		}
Create new hints for extending this region.
		 := (*arenaHint)(.arenaHintAlloc.alloc())
		.addr, .down = uintptr(), true
		.next, mheap_.arenaHints = mheap_.arenaHints, 
		 = (*arenaHint)(.arenaHintAlloc.alloc())
		.addr = uintptr() + 
		.next, mheap_.arenaHints = mheap_.arenaHints, 
	}
Check for bad pointers or pointers we can't use.
	{
		var  string
		 := uintptr()
		if + <  {
			 = "region exceeds uintptr range"
		} else if arenaIndex() >= 1<<arenaBits {
			 = "base outside usable address space"
		} else if arenaIndex(+-1) >= 1<<arenaBits {
			 = "end outside usable address space"
		}
This should be impossible on most architectures, but it would be really confusing to debug.
			print("runtime: memory allocated by OS [", hex(), ", ", hex(+), ") not in usable address space: ", , "\n")
			throw("memory reservation exceeds address space limit")
		}
	}

	if uintptr()&(heapArenaBytes-1) != 0 {
		throw("misrounded allocation in sysAlloc")
	}
Transition from Reserved to Prepared.
	sysMap(, , &memstats.heap_sys)

Create arena metadata.
	for  := arenaIndex(uintptr());  <= arenaIndex(uintptr()+-1); ++ {
		 := .arenas[.l1()]
Allocate an L2 arena map.
			 = (*[1 << arenaL2Bits]*heapArena)(persistentalloc(unsafe.Sizeof(*), sys.PtrSize, nil))
			if  == nil {
				throw("out of memory allocating heap arena map")
			}
			atomic.StorepNoWB(unsafe.Pointer(&.arenas[.l1()]), unsafe.Pointer())
		}

		if [.l2()] != nil {
			throw("arena already initialized")
		}
		var  *heapArena
		 = (*heapArena)(.heapArenaAlloc.alloc(unsafe.Sizeof(*), sys.PtrSize, &memstats.gcMiscSys))
		if  == nil {
			 = (*heapArena)(persistentalloc(unsafe.Sizeof(*), sys.PtrSize, &memstats.gcMiscSys))
			if  == nil {
				throw("out of memory allocating heap arena metadata")
			}
		}
Add the arena to the arenas list.
		if len(.allArenas) == cap(.allArenas) {
			 := 2 * uintptr(cap(.allArenas)) * sys.PtrSize
			if  == 0 {
				 = physPageSize
			}
			 := (*notInHeap)(persistentalloc(, sys.PtrSize, &memstats.gcMiscSys))
			if  == nil {
				throw("out of memory allocating allArenas")
			}
			 := .allArenas
			*(*notInHeapSlice)(unsafe.Pointer(&.allArenas)) = notInHeapSlice{, len(.allArenas), int( / sys.PtrSize)}
Do not free the old backing array because there may be concurrent readers. Since we double the array each time, this can lead to at most 2x waste.
		}
		.allArenas = .allArenas[:len(.allArenas)+1]
		.allArenas[len(.allArenas)-1] = 
Store atomically just in case an object from the new heap arena becomes visible before the heap lock is released (which shouldn't happen, but there's little downside to this).
Tell the race detector about the new heap memory.
	if raceenabled {
		racemapshadow(, )
	}

	return
}
sysReserveAligned is like sysReserve, but the returned pointer is aligned to align bytes. It may reserve either n or n+align bytes, so it returns the size that was reserved.
Since the alignment is rather large in uses of this function, we're not likely to get it by chance, so we ask for a larger region and remove the parts we don't need.
	 := 0
:
	 := uintptr(sysReserve(, +))
	switch {
	case  == 0:
		return nil, 0
We got lucky and got an aligned region, so we can use the whole thing.
		return unsafe.Pointer(),  + 
On Windows we can't release pieces of a reservation, so we release the whole thing and re-reserve the aligned sub-region. This may race, so we may have to try again.
		sysFree(unsafe.Pointer(), +, nil)
		 = alignUp(, )
		 := sysReserve(unsafe.Pointer(), )
Must have raced. Try again.
			sysFree(, , nil)
			if ++;  == 100 {
				throw("failed to allocate aligned heap memory; too many retries")
			}
			goto 
Success.
		return , 
Trim off the unaligned parts.
		 := alignUp(, )
		sysFree(unsafe.Pointer(), -, nil)
		 :=  + 
		 := ( +  + ) - 
		if  > 0 {
			sysFree(unsafe.Pointer(), , nil)
		}
		return unsafe.Pointer(), 
	}
}
base address for all 0-byte allocations
nextFreeFast returns the next free object if one is quickly available. Otherwise it returns 0.
func ( *mspan) gclinkptr {
	 := sys.Ctz64(.allocCache) // Is there a free object in the allocCache?
	if  < 64 {
		 := .freeindex + uintptr()
		if  < .nelems {
			 :=  + 1
			if %64 == 0 &&  != .nelems {
				return 0
			}
			.allocCache >>= uint( + 1)
			.freeindex = 
			.allocCount++
			return gclinkptr(*.elemsize + .base())
		}
	}
	return 0
}
nextFree returns the next free object from the cached span if one is available. Otherwise it refills the cache with a span with an available object and returns that object along with a flag indicating that this was a heavy weight allocation. If it is a heavy weight allocation the caller must determine whether a new GC cycle needs to be started or if the GC is active whether this goroutine needs to assist the GC. Must run in a non-preemptible context since otherwise the owner of c could change.
func ( *mcache) ( spanClass) ( gclinkptr,  *mspan,  bool) {
	 = .alloc[]
	 = false
	 := .nextFreeIndex()
The span is full.
		if uintptr(.allocCount) != .nelems {
			println("runtime: s.allocCount=", .allocCount, "s.nelems=", .nelems)
			throw("s.allocCount != s.nelems && freeIndex == s.nelems")
		}
		.refill()
		 = true
		 = .alloc[]

		 = .nextFreeIndex()
	}

	if  >= .nelems {
		throw("freeIndex is not valid")
	}

	 = gclinkptr(*.elemsize + .base())
	.allocCount++
	if uintptr(.allocCount) > .nelems {
		println("s.allocCount=", .allocCount, "s.nelems=", .nelems)
		throw("s.allocCount > s.nelems")
	}
	return
}
Allocate an object of size bytes. Small objects are allocated from the per-P cache's free lists. Large objects (> 32 kB) are allocated straight from the heap.
func ( uintptr,  *_type,  bool) unsafe.Pointer {
	if gcphase == _GCmarktermination {
		throw("mallocgc called with gcphase == _GCmarktermination")
	}

	if  == 0 {
		return unsafe.Pointer(&zerobase)
	}

	if debug.malloc {
		if debug.sbrk != 0 {
			 := uintptr(16)
TODO(austin): This should be just align = uintptr(typ.align) but that's only 4 on 32-bit platforms, even if there's a uint64 field in typ (see #599). This causes 64-bit atomic accesses to panic. Hence, we use stricter alignment that matches the normal allocator better.
				if &7 == 0 {
					 = 8
				} else if &3 == 0 {
					 = 4
				} else if &1 == 0 {
					 = 2
				} else {
					 = 1
				}
			}
			return persistentalloc(, , &memstats.other_sys)
		}

Init functions are executed sequentially in a single Go routine.
			inittrace.allocs += 1
		}
	}
assistG is the G to charge for this allocation, or nil if GC is not currently active.
	var  *g
Charge the current user G for this allocation.
		 = getg()
		if .m.curg != nil {
			 = .m.curg
Charge the allocation against the G. We'll account for internal fragmentation at the end of mallocgc.
		.gcAssistBytes -= int64()

This G is in debt. Assist the GC to correct this before allocating. This must happen before disabling preemption.
			gcAssistAlloc()
		}
	}
Set mp.mallocing to keep from being preempted by GC.
	 := acquirem()
	if .mallocing != 0 {
		throw("malloc deadlock")
	}
	if .gsignal == getg() {
		throw("malloc during signal")
	}
	.mallocing = 1

	 := false
	 := 
	 := getMCache()
	if  == nil {
		throw("mallocgc called without a P or outside bootstrapping")
	}
	var  *mspan
	var  unsafe.Pointer
	 :=  == nil || .ptrdata == 0
	if  <= maxSmallSize {
Tiny allocator. Tiny allocator combines several tiny allocation requests into a single memory block. The resulting memory block is freed when all subobjects are unreachable. The subobjects must be noscan (don't have pointers), this ensures that the amount of potentially wasted memory is bounded. Size of the memory block used for combining (maxTinySize) is tunable. Current setting is 16 bytes, which relates to 2x worst case memory wastage (when all but one subobjects are unreachable). 8 bytes would result in no wastage at all, but provides less opportunities for combining. 32 bytes provides more opportunities for combining, but can lead to 4x worst case wastage. The best case winning is 8x regardless of block size. Objects obtained from tiny allocator must not be freed explicitly. So when an object will be freed explicitly, we ensure that its size >= maxTinySize. SetFinalizer has a special case for objects potentially coming from tiny allocator, it such case it allows to set finalizers for an inner byte of a memory block. The main targets of tiny allocator are small strings and standalone escaping variables. On a json benchmark the allocator reduces number of allocations by ~12% and reduces heap size by ~20%.
Align tiny pointer for required (conservative) alignment.
			if &7 == 0 {
				 = alignUp(, 8)
Conservatively align 12-byte objects to 8 bytes on 32-bit systems so that objects whose first field is a 64-bit value is aligned to 8 bytes and does not cause a fault on atomic access. See issue 37262. TODO(mknyszek): Remove this workaround if/when issue 36606 is resolved.
				 = alignUp(, 8)
			} else if &3 == 0 {
				 = alignUp(, 4)
			} else if &1 == 0 {
				 = alignUp(, 2)
			}
The object fits into existing tiny block.
				 = unsafe.Pointer(.tiny + )
				.tinyoffset =  + 
				.tinyAllocs++
				.mallocing = 0
				releasem()
				return 
Allocate a new maxTinySize block.
			 = .alloc[tinySpanClass]
			 := nextFreeFast()
			if  == 0 {
				, ,  = .nextFree(tinySpanClass)
			}
			 = unsafe.Pointer()
			(*[2]uint64)()[0] = 0
See if we need to replace the existing tiny block with the new one based on amount of remaining free space.
			if  < .tinyoffset || .tiny == 0 {
				.tiny = uintptr()
				.tinyoffset = 
			}
			 = maxTinySize
		} else {
			var  uint8
			if  <= smallSizeMax-8 {
				 = size_to_class8[divRoundUp(, smallSizeDiv)]
			} else {
				 = size_to_class128[divRoundUp(-smallSizeMax, largeSizeDiv)]
			}
			 = uintptr(class_to_size[])
			 := makeSpanClass(, )
			 = .alloc[]
			 := nextFreeFast()
			if  == 0 {
				, ,  = .nextFree()
			}
			 = unsafe.Pointer()
			if  && .needzero != 0 {
				memclrNoHeapPointers(unsafe.Pointer(), )
			}
		}
	} else {
		 = true
		 = .allocLarge(, , )
		.freeindex = 1
		.allocCount = 1
		 = unsafe.Pointer(.base())
		 = .elemsize
	}

	var  uintptr
If allocating a defer+arg block, now that we've picked a malloc size large enough to hold everything, cut the "asked for" size down to just the defer header, so that the GC bitmap will record the arg block as containing nothing at all (as if it were unused space at the end of a malloc block caused by size rounding). The defer arg areas are scanned as part of scanstack.
		if  == deferType {
			 = unsafe.Sizeof(_defer{})
		}
		heapBitsSetType(uintptr(), , , )
Array allocation. If there are any pointers, GC has to scan to the last element.
			if .ptrdata != 0 {
				 =  - .size + .ptrdata
			}
		} else {
			 = .ptrdata
		}
		.scanAlloc += 
	}
Ensure that the stores above that initialize x to type-safe memory and set the heap bits occur before the caller can make x observable to the garbage collector. Otherwise, on weakly ordered machines, the garbage collector could follow a pointer to x, but see uninitialized memory or stale heap bits.
Allocate black during GC. All slots hold nil so no scanning is needed. This may be racing with GC so do it atomically if there can be a race marking the bit.
	if gcphase != _GCoff {
		gcmarknewobject(, uintptr(), , )
	}

	if raceenabled {
		racemalloc(, )
	}

	if msanenabled {
		msanmalloc(, )
	}

	.mallocing = 0
	releasem()

	if debug.malloc {
		if debug.allocfreetrace != 0 {
			tracealloc(, , )
		}

Init functions are executed sequentially in a single Go routine.
			inittrace.bytes += uint64()
		}
	}

	if  := MemProfileRate;  > 0 {
		if  != 1 &&  < .nextSample {
			.nextSample -= 
		} else {
			 := acquirem()
			profilealloc(, , )
			releasem()
		}
	}

Account for internal fragmentation in the assist debt now that we know it.
		.gcAssistBytes -= int64( - )
	}

	if  {
		if  := (gcTrigger{kind: gcTriggerHeap}); .test() {
			gcStart()
		}
	}

	return 
}
implementation of new builtin compiler (both frontend and SSA backend) knows the signature of this function
func ( *_type) unsafe.Pointer {
	return mallocgc(.size, , true)
}
go:linkname reflect_unsafe_New reflect.unsafe_New
func ( *_type) unsafe.Pointer {
	return mallocgc(.size, , true)
}
go:linkname reflectlite_unsafe_New internal/reflectlite.unsafe_New
func ( *_type) unsafe.Pointer {
	return mallocgc(.size, , true)
}
newarray allocates an array of n elements of type typ.
func ( *_type,  int) unsafe.Pointer {
	if  == 1 {
		return mallocgc(.size, , true)
	}
	,  := math.MulUintptr(.size, uintptr())
	if  ||  > maxAlloc ||  < 0 {
		panic(plainError("runtime: allocation size out of range"))
	}
	return mallocgc(, , true)
}
go:linkname reflect_unsafe_NewArray reflect.unsafe_NewArray
func ( *_type,  int) unsafe.Pointer {
	return newarray(, )
}

func ( *m,  unsafe.Pointer,  uintptr) {
	 := getMCache()
	if  == nil {
		throw("profilealloc called without a P or outside bootstrapping")
	}
	.nextSample = nextSample()
	mProf_Malloc(, )
}
nextSample returns the next sampling point for heap profiling. The goal is to sample allocations on average every MemProfileRate bytes, but with a completely random distribution over the allocation timeline; this corresponds to a Poisson process with parameter MemProfileRate. In Poisson processes, the distance between two samples follows the exponential distribution (exp(MemProfileRate)), so the best return value is a random number taken from an exponential distribution whose mean is MemProfileRate.
Callers assign our return value to mcache.next_sample, but next_sample is not used when the rate is 1. So avoid the math below and just return something.
		return 0
	}
Plan 9 doesn't support floating point in note handler.
		if  := getg();  == .m.gsignal {
			return nextSampleNoFP()
		}
	}

	return uintptr(fastexprand(MemProfileRate))
}
fastexprand returns a random number from an exponential distribution with the specified mean.
Avoid overflow. Maximum possible step is -ln(1/(1<<randomBitCount)) * mean, approximately 20 * mean.
	switch {
	case  > 0x7000000:
		 = 0x7000000
	case  == 0:
		return 0
	}
Take a random sample of the exponential distribution exp(-mean*x). The probability distribution function is mean*exp(-mean*x), so the CDF is p = 1 - exp(-mean*x), so q = 1 - p == exp(-mean*x) log_e(q) = -mean*x -log_e(q)/mean = x x = -log_e(q) * mean x = log_2(q) * (-log_e(2)) * mean ; Using log_2 for efficiency
	const  = 26
	 := fastrand()%(1<<) + 1
	 := fastlog2(float64()) - 
	if  > 0 {
		 = 0
	}
	const  = -0.6931471805599453 // -ln(2)
	return int32(*(*float64())) + 1
}
nextSampleNoFP is similar to nextSample, but uses older, simpler code to avoid floating point.
Set first allocation sample size.
	 := MemProfileRate
	if  > 0x3fffffff { // make 2*rate not overflow
		 = 0x3fffffff
	}
	if  != 0 {
		return uintptr(fastrand() % uint32(2*))
	}
	return 0
}

type persistentAlloc struct {
	base *notInHeap
	off  uintptr
}

var globalAlloc struct {
	mutex
	persistentAlloc
}
persistentChunkSize is the number of bytes we allocate when we grow a persistentAlloc.
const persistentChunkSize = 256 << 10
persistentChunks is a list of all the persistent chunks we have allocated. The list is maintained through the first word in the persistent chunk. This is updated atomically.
Wrapper around sysAlloc that can allocate small chunks. There is no associated free operation. Intended for things like function/type/debug-related persistent data. If align is 0, uses default align (currently 8). The returned memory will be zeroed. Consider marking persistentalloc'd types go:notinheap.
func (,  uintptr,  *sysMemStat) unsafe.Pointer {
	var  *notInHeap
	systemstack(func() {
		 = persistentalloc1(, , )
	})
	return unsafe.Pointer()
}
Must run on system stack because stack growth can (re)invoke it. See issue 9174.go:systemstack
func (,  uintptr,  *sysMemStat) *notInHeap {
	const (
		 = 64 << 10 // VM reservation granularity is 64K on windows
	)

	if  == 0 {
		throw("persistentalloc: size == 0")
	}
	if  != 0 {
		if &(-1) != 0 {
			throw("persistentalloc: align is not a power of 2")
		}
		if  > _PageSize {
			throw("persistentalloc: align is too large")
		}
	} else {
		 = 8
	}

	if  >=  {
		return (*notInHeap)(sysAlloc(, ))
	}

	 := acquirem()
	var  *persistentAlloc
	if  != nil && .p != 0 {
		 = &.p.ptr().palloc
	} else {
		lock(&globalAlloc.mutex)
		 = &globalAlloc.persistentAlloc
	}
	.off = alignUp(.off, )
	if .off+ > persistentChunkSize || .base == nil {
		.base = (*notInHeap)(sysAlloc(persistentChunkSize, &memstats.other_sys))
		if .base == nil {
			if  == &globalAlloc.persistentAlloc {
				unlock(&globalAlloc.mutex)
			}
			throw("runtime: cannot allocate memory")
		}
Add the new chunk to the persistentChunks list.
		for {
			 := uintptr(unsafe.Pointer(persistentChunks))
			*(*uintptr)(unsafe.Pointer(.base)) = 
			if atomic.Casuintptr((*uintptr)(unsafe.Pointer(&persistentChunks)), , uintptr(unsafe.Pointer(.base))) {
				break
			}
		}
		.off = alignUp(sys.PtrSize, )
	}
	 := .base.add(.off)
	.off += 
	releasem()
	if  == &globalAlloc.persistentAlloc {
		unlock(&globalAlloc.mutex)
	}

	if  != &memstats.other_sys {
		.add(int64())
		memstats.other_sys.add(-int64())
	}
	return 
}
inPersistentAlloc reports whether p points to memory allocated by persistentalloc. This must be nosplit because it is called by the cgo checker code, which is called by the write barrier code.go:nosplit
func ( uintptr) bool {
	 := atomic.Loaduintptr((*uintptr)(unsafe.Pointer(&persistentChunks)))
	for  != 0 {
		if  >=  &&  < +persistentChunkSize {
			return true
		}
		 = *(*uintptr)(unsafe.Pointer())
	}
	return false
}
linearAlloc is a simple linear allocator that pre-reserves a region of memory and then maps that region into the Ready state as needed. The caller is responsible for locking.
type linearAlloc struct {
	next   uintptr // next free byte
	mapped uintptr // one byte past end of mapped space
	end    uintptr // end of reserved space
}

func ( *linearAlloc) (,  uintptr) {
Chop off the last byte. The runtime isn't prepared to deal with situations where the bounds could overflow. Leave that memory reserved, though, so we don't map it later.
		 -= 1
	}
	.next, .mapped = , 
	.end =  + 
}

func ( *linearAlloc) (,  uintptr,  *sysMemStat) unsafe.Pointer {
	 := alignUp(.next, )
	if + > .end {
		return nil
	}
	.next =  + 
Transition from Reserved to Prepared to Ready.
		sysMap(unsafe.Pointer(.mapped), -.mapped, )
		sysUsed(unsafe.Pointer(.mapped), -.mapped)
		.mapped = 
	}
	return unsafe.Pointer()
}
notInHeap is off-heap memory allocated by a lower-level allocator like sysAlloc or persistentAlloc. In general, it's better to use real types marked as go:notinheap, but this serves as a generic type for situations where that isn't possible (like in the allocators). TODO: Use this as the return type of sysAlloc, persistentAlloc, etc?go:notinheap
type notInHeap struct{}

func ( *notInHeap) ( uintptr) *notInHeap {
	return (*notInHeap)(unsafe.Pointer(uintptr(unsafe.Pointer()) + ))