Copyright 2018 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
Garbage collector: stack objects and stack tracing See the design doc at https://docs.google.com/document/d/1un-Jn47yByHL7I0aVIP_uVCMxjdM5mpelJhiKlIqxkE/edit?usp=sharing Also see issue 22350.
Stack tracing solves the problem of determining which parts of the stack are live and should be scanned. It runs as part of scanning a single goroutine stack. Normally determining which parts of the stack are live is easy to do statically, as user code has explicit references (reads and writes) to stack variables. The compiler can do a simple dataflow analysis to determine liveness of stack variables at every point in the code. See cmd/compile/internal/gc/plive.go for that analysis. However, when we take the address of a stack variable, determining whether that variable is still live is less clear. We can still look for static accesses, but accesses through a pointer to the variable are difficult in general to track statically. That pointer can be passed among functions on the stack, conditionally retained, etc. Instead, we will track pointers to stack variables dynamically. All pointers to stack-allocated variables will themselves be on the stack somewhere (or in associated locations, like defer records), so we can find them all efficiently. Stack tracing is organized as a mini garbage collection tracing pass. The objects in this garbage collection are all the variables on the stack whose address is taken, and which themselves contain a pointer. We call these variables "stack objects". We begin by determining all the stack objects on the stack and all the statically live pointers that may point into the stack. We then process each pointer to see if it points to a stack object. If it does, we scan that stack object. It may contain pointers into the heap, in which case those pointers are passed to the main garbage collection. It may also contain pointers into the stack, in which case we add them to our set of stack pointers. Once we're done processing all the pointers (including the ones we added during processing), we've found all the stack objects that are live. Any dead stack objects are not scanned and their contents will not keep heap objects live. Unlike the main garbage collection, we can't sweep the dead stack objects; they live on in a moribund state until the stack frame that contains them is popped. A stack can look like this: +----------+ | foo() | | +------+ | | | A | | <---\ | +------+ | | | | | | +------+ | | | | B | | | | +------+ | | | | | +----------+ | | bar() | | | +------+ | | | | C | | <-\ | | +----|-+ | | | | | | | | | +----v-+ | | | | | D ---------/ | +------+ | | | | | +----------+ | | baz() | | | +------+ | | | | E -------/ | +------+ | | ^ | | F: --/ | | | +----------+ foo() calls bar() calls baz(). Each has a frame on the stack. foo() has stack objects A and B. bar() has stack objects C and D, with C pointing to D and D pointing to A. baz() has a stack object E pointing to C, and a local variable F pointing to E. Starting from the pointer in local variable F, we will eventually scan all of E, C, D, and A (in that order). B is never scanned because there is no live pointer to it. If B is also statically dead (meaning that foo() never accesses B again after it calls bar()), then B's pointers into the heap are not considered live.

package runtime

import (
	
	
)

const stackTraceDebug = false
Buffer for pointers found during stack tracing. Must be smaller than or equal to workbuf.go:notinheap
Header declaration must come after the buf declaration above, because of issue #14620.go:notinheap
Note: we could theoretically repurpose lfnode.next as this next pointer. It would save 1 word, but that probably isn't worth busting open the lfnode API.
}
Buffer for stack objects found on a goroutine stack. Must be smaller than or equal to workbuf.go:notinheap
go:notinheap
type stackObjectBufHdr struct {
	workbufhdr
	next *stackObjectBuf
}

func () {
	if unsafe.Sizeof(stackWorkBuf{}) > unsafe.Sizeof(workbuf{}) {
		panic("stackWorkBuf too big")
	}
	if unsafe.Sizeof(stackObjectBuf{}) > unsafe.Sizeof(workbuf{}) {
		panic("stackObjectBuf too big")
	}
}
A stackObject represents a variable on the stack that has had its address taken.go:notinheap
type stackObject struct {
	off   uint32       // offset above stack.lo
	size  uint32       // size of object
	typ   *_type       // type info (for ptr/nonptr bits). nil if object has been scanned.
	left  *stackObject // objects with lower addresses
	right *stackObject // objects with higher addresses
}
obj.typ = typ, but with no write barrier.go:nowritebarrier
Types of stack objects are always in read-only memory, not the heap. So not using a write barrier is ok.
	*(*uintptr)(unsafe.Pointer(&.typ)) = uintptr(unsafe.Pointer())
}
A stackScanState keeps track of the state used during the GC walk of a goroutine.
stack limits
conservative indicates that the next frame must be scanned conservatively. This applies only to the innermost frame at an async safe-point.
buf contains the set of possible pointers to stack objects. Organized as a LIFO linked list of buffers. All buffers except possibly the head buffer are full.
	buf     *stackWorkBuf
	freeBuf *stackWorkBuf // keep around one free buffer for allocation hysteresis
cbuf contains conservative pointers to stack objects. If all pointers to a stack object are obtained via conservative scanning, then the stack object may be dead and may contain dead pointers, so it must be scanned defensively.
list of stack objects Objects are in increasing address order.
root of binary tree for fast object lookup by address Initialized by buildIndex.
Add p as a potential pointer to a stack object. p must be a stack address.
func ( *stackScanState) ( uintptr,  bool) {
	if  < .stack.lo ||  >= .stack.hi {
		throw("address not a stack address")
	}
	 := &.buf
	if  {
		 = &.cbuf
	}
	 := *
Initial setup.
		 = (*stackWorkBuf)(unsafe.Pointer(getempty()))
		.nobj = 0
		.next = nil
		* = 
	} else if .nobj == len(.obj) {
		if .freeBuf != nil {
			 = .freeBuf
			.freeBuf = nil
		} else {
			 = (*stackWorkBuf)(unsafe.Pointer(getempty()))
		}
		.nobj = 0
		.next = *
		* = 
	}
	.obj[.nobj] = 
	.nobj++
}
Remove and return a potential pointer to a stack object. Returns 0 if there are no more pointers available. This prefers non-conservative pointers so we scan stack objects precisely if there are any non-conservative pointers to them.
func ( *stackScanState) () ( uintptr,  bool) {
	for ,  := range []**stackWorkBuf{&.buf, &.cbuf} {
		 := *
Never had any data.
			continue
		}
		if .nobj == 0 {
Free old freeBuf.
Move buf to the freeBuf.
			.freeBuf = 
			 = .next
			* = 
No more data in this list.
				continue
			}
		}
		.nobj--
		return .obj[.nobj],  == &.cbuf
No more data in either list.
	if .freeBuf != nil {
		putempty((*workbuf)(unsafe.Pointer(.freeBuf)))
		.freeBuf = nil
	}
	return 0, false
}
addObject adds a stack object at addr of type typ to the set of stack objects.
func ( *stackScanState) ( uintptr,  *_type) {
	 := .tail
initial setup
		 = (*stackObjectBuf)(unsafe.Pointer(getempty()))
		.next = nil
		.head = 
		.tail = 
	}
	if .nobj > 0 && uint32(-.stack.lo) < .obj[.nobj-1].off+.obj[.nobj-1].size {
		throw("objects added out of order or overlapping")
	}
full buffer - allocate a new buffer, add to end of linked list
		 := (*stackObjectBuf)(unsafe.Pointer(getempty()))
		.next = nil
		.next = 
		.tail = 
		 = 
	}
	 := &.obj[.nobj]
	.nobj++
	.off = uint32( - .stack.lo)
	.size = uint32(.size)
obj.left and obj.right will be initialized by buildIndex before use.
	.nobjs++
}
buildIndex initializes s.root to a binary search tree. It should be called after all addObject calls but before any call of findObject.
func ( *stackScanState) () {
	.root, _, _ = binarySearchTree(.head, 0, .nobjs)
}
Build a binary search tree with the n objects in the list x.obj[idx], x.obj[idx+1], ..., x.next.obj[0], ... Returns the root of that tree, and the buf+idx of the nth object after x.obj[idx]. (The first object that was not included in the binary search tree.) If n == 0, returns nil, x.
func ( *stackObjectBuf,  int,  int) ( *stackObject,  *stackObjectBuf,  int) {
	if  == 0 {
		return nil, , 
	}
	var ,  *stackObject
	, ,  = (, , /2)
	 = &.obj[]
	++
	if  == len(.obj) {
		 = .next
		 = 0
	}
	, ,  = (, , -/2-1)
	.left = 
	.right = 
	return , , 
}
findObject returns the stack object containing address a, if any. Must have called buildIndex previously.
func ( *stackScanState) ( uintptr) *stackObject {
	 := uint32( - .stack.lo)
	 := .root
	for {
		if  == nil {
			return nil
		}
		if  < .off {
			 = .left
			continue
		}
		if  >= .off+.size {
			 = .right
			continue
		}
		return 
	}