Copyright 2016 The Go Authors. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.

package bidi

import 
Properties provides access to BiDi properties of runes.
type Properties struct {
	entry uint8
	last  uint8
}

var trie = newBidiTrie(0)
TODO: using this for bidirule reduces the running time by about 5%. Consider if this is worth exposing or if we can find a way to speed up the Class method. // CompactClass is like Class, but maps all of the BiDi control classes // (LRO, RLO, LRE, RLE, PDF, LRI, RLI, FSI, PDI) to the class Control. func (p Properties) CompactClass() Class { return Class(p.entry & 0x0F) }
Class returns the Bidi class for p.
func ( Properties) () Class {
	 := Class(.entry & 0x0F)
	if  == Control {
		 = controlByteToClass[.last&0xF]
	}
	return 
}
IsBracket reports whether the rune is a bracket.
func ( Properties) () bool { return .entry&0xF0 != 0 }
IsOpeningBracket reports whether the rune is an opening bracket. IsBracket must return true.
func ( Properties) () bool { return .entry&openMask != 0 }
TODO: find a better API and expose.
func ( Properties) ( rune) rune {
	return xorMasks[.entry>>xorMaskShift] ^ 
}

var controlByteToClass = [16]Class{
	0xD: LRO, // U+202D LeftToRightOverride,
	0xE: RLO, // U+202E RightToLeftOverride,
	0xA: LRE, // U+202A LeftToRightEmbedding,
	0xB: RLE, // U+202B RightToLeftEmbedding,
	0xC: PDF, // U+202C PopDirectionalFormat,
	0x6: LRI, // U+2066 LeftToRightIsolate,
	0x7: RLI, // U+2067 RightToLeftIsolate,
	0x8: FSI, // U+2068 FirstStrongIsolate,
	0x9: PDI, // U+2069 PopDirectionalIsolate,
}
LookupRune returns properties for r.
func ( rune) ( Properties,  int) {
	var  [4]byte
	 := utf8.EncodeRune([:], )
	return Lookup([:])
}
TODO: these lookup methods are based on the generated trie code. The returned sizes have slightly different semantics from the generated code, in that it always returns size==1 for an illegal UTF-8 byte (instead of the length of the maximum invalid subsequence). Most Transformers, like unicode/norm, leave invalid UTF-8 untouched, in which case it has performance benefits to do so (without changing the semantics). Bidi requires the semantics used here for the bidirule implementation to be compatible with the Go semantics. They ultimately should perhaps be adopted by all trie implementations, for convenience sake. This unrolled code also boosts performance of the secure/bidirule package by about 30%. So, to remove this code: - add option to trie generator to define return type. - always return 1 byte size for ill-formed UTF-8 runes.
Lookup returns properties for the first rune in s and the width in bytes of its encoding. The size will be 0 if s does not hold enough bytes to complete the encoding.
func ( []byte) ( Properties,  int) {
	 := [0]
	switch {
	case  < 0x80: // is ASCII
		return Properties{entry: bidiValues[]}, 1
	case  < 0xC2:
		return Properties{}, 1
	case  < 0xE0: // 2-byte UTF-8
		if len() < 2 {
			return Properties{}, 0
		}
		 := bidiIndex[]
		 := [1]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		return Properties{entry: trie.lookupValue(uint32(), )}, 2
	case  < 0xF0: // 3-byte UTF-8
		if len() < 3 {
			return Properties{}, 0
		}
		 := bidiIndex[]
		 := [1]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		 := uint32()<<6 + uint32()
		 = bidiIndex[]
		 := [2]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		return Properties{entry: trie.lookupValue(uint32(), ), last: }, 3
	case  < 0xF8: // 4-byte UTF-8
		if len() < 4 {
			return Properties{}, 0
		}
		 := bidiIndex[]
		 := [1]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		 := uint32()<<6 + uint32()
		 = bidiIndex[]
		 := [2]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		 = uint32()<<6 + uint32()
		 = bidiIndex[]
		 := [3]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		return Properties{entry: trie.lookupValue(uint32(), )}, 4
Illegal rune
	return Properties{}, 1
}
LookupString returns properties for the first rune in s and the width in bytes of its encoding. The size will be 0 if s does not hold enough bytes to complete the encoding.
func ( string) ( Properties,  int) {
	 := [0]
	switch {
	case  < 0x80: // is ASCII
		return Properties{entry: bidiValues[]}, 1
	case  < 0xC2:
		return Properties{}, 1
	case  < 0xE0: // 2-byte UTF-8
		if len() < 2 {
			return Properties{}, 0
		}
		 := bidiIndex[]
		 := [1]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		return Properties{entry: trie.lookupValue(uint32(), )}, 2
	case  < 0xF0: // 3-byte UTF-8
		if len() < 3 {
			return Properties{}, 0
		}
		 := bidiIndex[]
		 := [1]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		 := uint32()<<6 + uint32()
		 = bidiIndex[]
		 := [2]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		return Properties{entry: trie.lookupValue(uint32(), ), last: }, 3
	case  < 0xF8: // 4-byte UTF-8
		if len() < 4 {
			return Properties{}, 0
		}
		 := bidiIndex[]
		 := [1]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		 := uint32()<<6 + uint32()
		 = bidiIndex[]
		 := [2]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		 = uint32()<<6 + uint32()
		 = bidiIndex[]
		 := [3]
		if  < 0x80 || 0xC0 <=  {
			return Properties{}, 1
		}
		return Properties{entry: trie.lookupValue(uint32(), )}, 4
Illegal rune
	return Properties{}, 1