github.com/jackc/pgtype.Float4.Status (field)

41 uses

	github.com/jackc/pgtype (current package)
		float4.go#L15: 	Status Status
		float4.go#L20: 		*dst = Float4{Status: Null}
		float4.go#L33: 		*dst = Float4{Float: value, Status: Present}
		float4.go#L35: 		*dst = Float4{Float: float32(value), Status: Present}
		float4.go#L37: 		*dst = Float4{Float: float32(value), Status: Present}
		float4.go#L39: 		*dst = Float4{Float: float32(value), Status: Present}
		float4.go#L41: 		*dst = Float4{Float: float32(value), Status: Present}
		float4.go#L43: 		*dst = Float4{Float: float32(value), Status: Present}
		float4.go#L47: 			*dst = Float4{Float: f32, Status: Present}
		float4.go#L54: 			*dst = Float4{Float: f32, Status: Present}
		float4.go#L61: 			*dst = Float4{Float: f32, Status: Present}
		float4.go#L68: 			*dst = Float4{Float: f32, Status: Present}
		float4.go#L75: 			*dst = Float4{Float: f32, Status: Present}
		float4.go#L82: 			*dst = Float4{Float: f32, Status: Present}
		float4.go#L91: 		*dst = Float4{Float: float32(num), Status: Present}
		float4.go#L94: 			*dst = Float4{Status: Null}
		float4.go#L100: 			*dst = Float4{Status: Null}
		float4.go#L106: 			*dst = Float4{Status: Null}
		float4.go#L112: 			*dst = Float4{Status: Null}
		float4.go#L118: 			*dst = Float4{Status: Null}
		float4.go#L124: 			*dst = Float4{Status: Null}
		float4.go#L130: 			*dst = Float4{Status: Null}
		float4.go#L136: 			*dst = Float4{Status: Null}
		float4.go#L142: 			*dst = Float4{Status: Null}
		float4.go#L148: 			*dst = Float4{Status: Null}
		float4.go#L154: 			*dst = Float4{Status: Null}
		float4.go#L160: 			*dst = Float4{Status: Null}
		float4.go#L166: 			*dst = Float4{Status: Null}
		float4.go#L181: 	switch dst.Status {
		float4.go#L187: 		return dst.Status
		float4.go#L192: 	return float64AssignTo(float64(src.Float), src.Status, dst)
		float4.go#L197: 		*dst = Float4{Status: Null}
		float4.go#L206: 	*dst = Float4{Float: float32(n), Status: Present}
		float4.go#L212: 		*dst = Float4{Status: Null}
		float4.go#L222: 	*dst = Float4{Float: math.Float32frombits(uint32(n)), Status: Present}
		float4.go#L227: 	switch src.Status {
		float4.go#L239: 	switch src.Status {
		float4.go#L253: 		*dst = Float4{Status: Null}
		float4.go#L259: 		*dst = Float4{Float: float32(src), Status: Present}
		float4.go#L274: 	switch src.Status {
		float4_array.go#L463: 		if src.Elements[i].Status == Null {