type github.com/jackc/pgtype.Vec2

27 uses

	github.com/jackc/pgtype (current package)
		box.go#L15: 	P      [2]Vec2
		box.go#L81: 	*dst = Box{P: [2]Vec2{{x1, y1}, {x2, y2}}, Status: Present}
		box.go#L101: 		P: [2]Vec2{
		circle.go#L15: 	P      Vec2
		circle.go#L71: 	*dst = Circle{P: Vec2{x, y}, R: r, Status: Present}
		circle.go#L90: 		P:      Vec2{math.Float64frombits(x), math.Float64frombits(y)},
		lseg.go#L15: 	P      [2]Vec2
		lseg.go#L81: 	*dst = Lseg{P: [2]Vec2{{x1, y1}, {x2, y2}}, Status: Present}
		lseg.go#L101: 		P: [2]Vec2{
		path.go#L15: 	P      []Vec2
		path.go#L50: 	points := make([]Vec2, 0)
		path.go#L69: 		points = append(points, Vec2{x, y})
		path.go#L101: 	points := make([]Vec2, pointCount)
		path.go#L107: 		points[i] = Vec2{math.Float64frombits(x), math.Float64frombits(y)}
		point.go#L15: type Vec2 struct {
		point.go#L21: 	P      Vec2
		point.go#L73: 	return &Point{P: Vec2{x, y}, Status: Present}, nil
		point.go#L116: 	*dst = Point{P: Vec2{x, y}, Status: Present}
		point.go#L134: 		P:      Vec2{math.Float64frombits(x), math.Float64frombits(y)},
		polygon.go#L15: 	P      []Vec2
		polygon.go#L35: 	case []Vec2:
		polygon.go#L66: 	p.P = make([]Vec2, 0)
		polygon.go#L68: 		p.P = append(p.P, Vec2{X: src[i], Y: src[i+1]})
		polygon.go#L98: 	points := make([]Vec2, 0)
		polygon.go#L117: 		points = append(points, Vec2{x, y})
		polygon.go#L147: 	points := make([]Vec2, pointCount)
		polygon.go#L153: 		points[i] = Vec2{math.Float64frombits(x), math.Float64frombits(y)}