type os.Process

20 uses

	os (current package)
		exec.go#L21: type Process struct {
		exec.go#L28: func newProcess(pid int, handle uintptr) *Process {
		exec.go#L29: 	p := &Process{Pid: pid, handle: handle}
		exec.go#L30: 	runtime.SetFinalizer(p, (*Process).Release)
		exec.go#L34: func (p *Process) setDone() {
		exec.go#L38: func (p *Process) done() bool {
		exec.go#L87: func FindProcess(pid int) (*Process, error) {
		exec.go#L104: func StartProcess(name string, argv []string, attr *ProcAttr) (*Process, error) {
		exec.go#L112: func (p *Process) Release() error {
		exec.go#L119: func (p *Process) Kill() error {
		exec.go#L128: func (p *Process) Wait() (*ProcessState, error) {
		exec.go#L134: func (p *Process) Signal(sig Signal) error {
		exec_posix.go#L25: func startProcess(name string, argv []string, attr *ProcAttr) (p *Process, err error) {
		exec_posix.go#L65: func (p *Process) kill() error {
		exec_unix.go#L16: func (p *Process) wait() (ps *ProcessState, err error) {
		exec_unix.go#L62: func (p *Process) signal(sig Signal) error {
		exec_unix.go#L87: func (p *Process) release() error {
		exec_unix.go#L95: func findProcess(pid int) (p *Process, err error) {
		wait_unimp.go#L14: func (p *Process) blockUntilWaitable() (bool, error) {

	os/exec
		exec.go#L130: 	Process *os.Process