runtime.sudog.next (field)
50 uses
runtime (current package)
chan.go#L775: sgp.next = nil
chan.go#L784: x.next = sgp
chan.go#L794: y := sgp.next
chan.go#L801: sgp.next = nil // mark as removed (see dequeueSudog)
mgc.go#L2277: sgnext = sg.next
mgc.go#L2278: sg.next = nil
proc.go#L368: sched.sudogcache = s.next
proc.go#L369: s.next = nil
proc.go#L397: if s.next != nil {
proc.go#L426: last.next = p
proc.go#L431: last.next = sched.sudogcache
runtime2.go#L352: next *sudog
select.go#L586: y := sgp.next
select.go#L590: x.next = y
select.go#L592: sgp.next = nil
select.go#L597: x.next = nil
select.go#L606: sgp.next = nil
sema.go#L237: s.next = nil
sema.go#L252: s.next = t.next
sema.go#L256: if s.next != nil {
sema.go#L257: s.next.parent = s
sema.go#L267: t.next = nil
sema.go#L285: pt = &t.next
sema.go#L309: if s.parent.next != s {
sema.go#L331: ps = &s.next
sema.go#L350: t.next = s.next
sema.go#L351: if t.next != nil {
sema.go#L352: t.next.parent = t
sema.go#L364: for s.next != nil || s.prev != nil {
sema.go#L365: if s.next == nil || s.prev != nil && s.prev.ticket < s.next.ticket {
sema.go#L376: s.parent.next = nil
sema.go#L384: s.next = nil
sema.go#L395: y := x.next
sema.go#L400: x.next = b
sema.go#L411: if p.next != x {
sema.go#L414: p.next = y
sema.go#L424: b := x.next
sema.go#L426: x.next = y
sema.go#L439: if p.next != y {
sema.go#L442: p.next = x
sema.go#L510: l.tail.next = s
sema.go#L545: next := s.next
sema.go#L546: s.next = nil
sema.go#L586: for p, s := (*sudog)(nil), l.head; s != nil; p, s = s, s.next {
sema.go#L588: n := s.next
sema.go#L590: p.next = n
sema.go#L598: s.next = nil
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