const math/big.Exact

37 uses

	math/big (current package)
		float.go#L153: 	Exact Accuracy = 0
		float.go#L165: 	z.acc = Exact // optimistically assume no rounding is needed
		float.go#L202: 	z.acc = Exact
		float.go#L396: 	z.acc = Exact
		float.go#L504: 	z.acc = Exact
		float.go#L551: 	z.acc = Exact
		float.go#L600: 	z.acc = Exact
		float.go#L634: 	z.acc = Exact
		float.go#L650: 	z.acc = Exact
		float.go#L753: 				return u, Exact
		float.go#L761: 		return 0, Exact
		float.go#L801: 				return i, Exact
		float.go#L808: 				acc = Exact
		float.go#L816: 		return 0, Exact
		float.go#L934: 			return -z, Exact
		float.go#L936: 		return 0.0, Exact
		float.go#L940: 			return float32(math.Inf(-1)), Exact
		float.go#L942: 		return float32(math.Inf(+1)), Exact
		float.go#L1054: 			return -z, Exact
		float.go#L1056: 		return 0.0, Exact
		float.go#L1060: 			return math.Inf(-1), Exact
		float.go#L1062: 		return math.Inf(+1), Exact
		float.go#L1098: 			acc = Exact
		float.go#L1116: 		return z.SetInt64(0), Exact
		float.go#L1160: 		return z, Exact
		float.go#L1163: 		return z.SetInt64(0), Exact
		float.go#L1298: 		z.acc = Exact
		float.go#L1476: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1486: 		z.acc = Exact
		float.go#L1494: 		z.acc = Exact
		float.go#L1543: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1553: 		z.acc = Exact
		float.go#L1561: 		z.acc = Exact
		float.go#L1600: 	z.acc = Exact
		float.go#L1645: 	z.acc = Exact
		floatconv.go#L66: 		z.acc = Exact
		sqrt.go#L49: 		z.acc = Exact