const math/big.Exact
37 uses
math/big (current package)
float.go#L153: Exact Accuracy = 0
float.go#L165: z.acc = Exact // optimistically assume no rounding is needed
float.go#L202: z.acc = Exact
float.go#L396: z.acc = Exact
float.go#L504: z.acc = Exact
float.go#L551: z.acc = Exact
float.go#L600: z.acc = Exact
float.go#L634: z.acc = Exact
float.go#L650: z.acc = Exact
float.go#L753: return u, Exact
float.go#L761: return 0, Exact
float.go#L801: return i, Exact
float.go#L808: acc = Exact
float.go#L816: return 0, Exact
float.go#L934: return -z, Exact
float.go#L936: return 0.0, Exact
float.go#L940: return float32(math.Inf(-1)), Exact
float.go#L942: return float32(math.Inf(+1)), Exact
float.go#L1054: return -z, Exact
float.go#L1056: return 0.0, Exact
float.go#L1060: return math.Inf(-1), Exact
float.go#L1062: return math.Inf(+1), Exact
float.go#L1098: acc = Exact
float.go#L1116: return z.SetInt64(0), Exact
float.go#L1160: return z, Exact
float.go#L1163: return z.SetInt64(0), Exact
float.go#L1298: z.acc = Exact
float.go#L1476: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1486: z.acc = Exact
float.go#L1494: z.acc = Exact
float.go#L1543: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1553: z.acc = Exact
float.go#L1561: z.acc = Exact
float.go#L1600: z.acc = Exact
float.go#L1645: z.acc = Exact
floatconv.go#L66: z.acc = Exact
sqrt.go#L49: z.acc = Exact
 |
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