math/big.Float.acc (field)
31 uses
math/big (current package)
float.go#L68: acc Accuracy
float.go#L165: z.acc = Exact // optimistically assume no rounding is needed
float.go#L172: z.acc = makeAcc(z.neg)
float.go#L202: z.acc = Exact
float.go#L231: return x.acc
float.go#L287: z.acc = makeAcc(z.neg)
float.go#L294: z.acc = makeAcc(!z.neg)
float.go#L396: z.acc = Exact
float.go#L471: z.acc = makeAcc(inc != z.neg)
float.go#L504: z.acc = Exact
float.go#L551: z.acc = Exact
float.go#L600: z.acc = Exact
float.go#L634: z.acc = Exact
float.go#L650: z.acc = Exact
float.go#L677: z.acc = x.acc
float.go#L929: return math.Float32frombits(sign | bexp | mant), r.acc
float.go#L1049: return math.Float64frombits(sign | bexp | mant), r.acc
float.go#L1298: z.acc = Exact
float.go#L1476: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1486: z.acc = Exact
float.go#L1494: z.acc = Exact
float.go#L1543: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1553: z.acc = Exact
float.go#L1561: z.acc = Exact
float.go#L1600: z.acc = Exact
float.go#L1645: z.acc = Exact
floatconv.go#L66: z.acc = Exact
floatmarsh.go#L45: b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
floatmarsh.go#L80: z.acc = Accuracy((b>>3)&3) - 1
sqrt.go#L49: z.acc = Exact
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