math/big.Float.form (field)

105 uses

	math/big (current package)
		float.go#L69: 	form form
		float.go#L170: 		if z.form == finite {
		float.go#L173: 			z.form = zero
		float.go#L216: 	if x.form != finite {
		float.go#L244: 	if x.form == zero {
		float.go#L272: 	if x.form == finite {
		float.go#L277: 		if mant.form == finite {
		float.go#L288: 		z.form = zero
		float.go#L295: 		z.form = inf
		float.go#L299: 	z.form = finite
		float.go#L326: 	if z.form == finite {
		float.go#L340: 	return x.form == inf
		float.go#L350: 	if x.form != finite {
		float.go#L351: 		return x.form == zero
		float.go#L367: 	if x.form != finite {
		float.go#L397: 	if z.form != finite {
		float.go#L479: 					z.form = inf
		float.go#L507: 		z.form = zero
		float.go#L511: 	z.form = finite
		float.go#L554: 		z.form = zero
		float.go#L558: 		z.form = inf
		float.go#L562: 	z.form = finite
		float.go#L603: 		z.form = zero
		float.go#L635: 	z.form = inf
		float.go#L652: 		z.form = x.form
		float.go#L654: 		if x.form == finite {
		float.go#L678: 		z.form = x.form
		float.go#L680: 		if z.form == finite {
		float.go#L738: 	switch x.form {
		float.go#L783: 	switch x.form {
		float.go#L838: 	switch x.form {
		float.go#L899: 		if r.form == inf || e > emax {
		float.go#L958: 	switch x.form {
		float.go#L1019: 		if r.form == inf || e > emax {
		float.go#L1079: 	if z == nil && x.form <= finite {
		float.go#L1083: 	switch x.form {
		float.go#L1135: 	if z == nil && x.form <= finite {
		float.go#L1139: 	switch x.form {
		float.go#L1299: 		z.form = zero
		float.go#L1451: 	if x.form == finite && y.form == finite {
		float.go#L1476: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1482: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1487: 		z.form = zero
		float.go#L1492: 	if x.form == zero && y.form == zero {
		float.go#L1495: 		z.form = zero
		float.go#L1500: 	if x.form == inf || y.form == zero {
		float.go#L1525: 	if x.form == finite && y.form == finite {
		float.go#L1543: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1549: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1554: 		z.form = zero
		float.go#L1559: 	if x.form == zero && y.form == zero {
		float.go#L1562: 		z.form = zero
		float.go#L1567: 	if x.form == inf || y.form == zero {
		float.go#L1594: 	if x.form == finite && y.form == finite {
		float.go#L1601: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1605: 		z.form = zero
		float.go#L1610: 	if x.form == inf || y.form == inf {
		float.go#L1613: 		z.form = inf
		float.go#L1619: 	z.form = zero
		float.go#L1639: 	if x.form == finite && y.form == finite {
		float.go#L1646: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1650: 		z.form = zero
		float.go#L1655: 	if x.form == zero || y.form == inf {
		float.go#L1658: 		z.form = zero
		float.go#L1664: 	z.form = inf
		float.go#L1711: 	switch x.form {
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L28: 	if x.form == finite {
		floatmarsh.go#L45: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L52: 	if x.form == finite {
		floatmarsh.go#L81: 	z.form = form((b >> 1) & 3)
		floatmarsh.go#L85: 	if z.form == finite {
		ftoa.go#L70: 	if x.form == inf {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L420: 	if x.form == zero {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {
		sqrt.go#L50: 		z.form = x.form