math/big.Float.neg (field)

87 uses

	math/big (current package)
		float.go#L70: 	neg  bool
		float.go#L172: 			z.acc = makeAcc(z.neg)
		float.go#L247: 	if x.neg {
		float.go#L287: 		z.acc = makeAcc(z.neg)
		float.go#L294: 		z.acc = makeAcc(!z.neg)
		float.go#L335: 	return x.neg
		float.go#L453: 			inc = z.neg
		float.go#L463: 			inc = !z.neg
		float.go#L471: 		z.acc = makeAcc(inc != z.neg)
		float.go#L505: 	z.neg = neg
		float.go#L552: 	z.neg = math.Signbit(x) // handle -0, -Inf correctly
		float.go#L601: 	z.neg = x.neg
		float.go#L636: 	z.neg = signbit
		float.go#L653: 		z.neg = x.neg
		float.go#L679: 		z.neg = x.neg
		float.go#L740: 		if x.neg {
		float.go#L764: 		if x.neg {
		float.go#L786: 		acc := makeAcc(x.neg)
		float.go#L797: 			if x.neg {
		float.go#L805: 		if x.neg {
		float.go#L819: 		if x.neg {
		float.go#L872: 				if x.neg {
		float.go#L882: 				if x.neg {
		float.go#L901: 			if x.neg {
		float.go#L910: 		if x.neg {
		float.go#L932: 		if x.neg {
		float.go#L939: 		if x.neg {
		float.go#L992: 				if x.neg {
		float.go#L1002: 				if x.neg {
		float.go#L1021: 			if x.neg {
		float.go#L1030: 		if x.neg {
		float.go#L1052: 		if x.neg {
		float.go#L1059: 		if x.neg {
		float.go#L1086: 		acc := makeAcc(x.neg)
		float.go#L1104: 		z.neg = x.neg
		float.go#L1119: 		return nil, makeAcc(x.neg)
		float.go#L1144: 		z.a.neg = x.neg
		float.go#L1166: 		return nil, makeAcc(x.neg)
		float.go#L1176: 	z.neg = false
		float.go#L1184: 	z.neg = !z.neg
		float.go#L1300: 		z.neg = false
		float.go#L1459: 		yneg := y.neg
		float.go#L1461: 		z.neg = x.neg
		float.go#L1462: 		if x.neg == yneg {
		float.go#L1472: 				z.neg = !z.neg
		float.go#L1477: 			z.neg = true
		float.go#L1482: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1488: 		z.neg = false
		float.go#L1496: 		z.neg = x.neg && y.neg // -0 + -0 == -0
		float.go#L1527: 		yneg := y.neg
		float.go#L1528: 		z.neg = x.neg
		float.go#L1529: 		if x.neg != yneg {
		float.go#L1539: 				z.neg = !z.neg
		float.go#L1544: 			z.neg = true
		float.go#L1549: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1555: 		z.neg = false
		float.go#L1563: 		z.neg = x.neg && !y.neg // -0 - +0 == -0
		float.go#L1592: 	z.neg = x.neg != y.neg
		float.go#L1606: 		z.neg = false
		float.go#L1637: 	z.neg = x.neg != y.neg
		float.go#L1651: 		z.neg = false
		float.go#L1719: 	if x.neg {
		floatconv.go#L43: 	z.neg, err = scanSign(r)
		floatmarsh.go#L46: 	if x.neg {
		floatmarsh.go#L82: 	z.neg = b&1 != 0
		ftoa.go#L65: 	if x.neg {
		ftoa.go#L71: 		if !x.neg {
		ftoa.go#L163: 	if x.neg {
		sqrt.go#L51: 		z.neg = x.neg // IEEE754-2008 requires √±0 = ±0