const math/big.finite

40 uses

	math/big (current package)
		float.go#L125: 	finite
		float.go#L170: 		if z.form == finite {
		float.go#L216: 	if x.form != finite {
		float.go#L272: 	if x.form == finite {
		float.go#L277: 		if mant.form == finite {
		float.go#L299: 	z.form = finite
		float.go#L326: 	if z.form == finite {
		float.go#L350: 	if x.form != finite {
		float.go#L367: 	if x.form != finite {
		float.go#L397: 	if z.form != finite {
		float.go#L511: 	z.form = finite
		float.go#L562: 	z.form = finite
		float.go#L654: 		if x.form == finite {
		float.go#L680: 		if z.form == finite {
		float.go#L739: 	case finite:
		float.go#L784: 	case finite:
		float.go#L839: 	case finite:
		float.go#L959: 	case finite:
		float.go#L1079: 	if z == nil && x.form <= finite {
		float.go#L1084: 	case finite:
		float.go#L1135: 	if z == nil && x.form <= finite {
		float.go#L1140: 	case finite:
		float.go#L1451: 	if x.form == finite && y.form == finite {
		float.go#L1525: 	if x.form == finite && y.form == finite {
		float.go#L1594: 	if x.form == finite && y.form == finite {
		float.go#L1639: 	if x.form == finite && y.form == finite {
		float.go#L1712: 	case finite:
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L28: 	if x.form == finite {
		floatmarsh.go#L52: 	if x.form == finite {
		floatmarsh.go#L85: 	if z.form == finite {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {