const math/big.finite
40 uses
math/big (current package)
float.go#L125: finite
float.go#L170: if z.form == finite {
float.go#L216: if x.form != finite {
float.go#L272: if x.form == finite {
float.go#L277: if mant.form == finite {
float.go#L299: z.form = finite
float.go#L326: if z.form == finite {
float.go#L350: if x.form != finite {
float.go#L367: if x.form != finite {
float.go#L397: if z.form != finite {
float.go#L511: z.form = finite
float.go#L562: z.form = finite
float.go#L654: if x.form == finite {
float.go#L680: if z.form == finite {
float.go#L739: case finite:
float.go#L784: case finite:
float.go#L839: case finite:
float.go#L959: case finite:
float.go#L1079: if z == nil && x.form <= finite {
float.go#L1084: case finite:
float.go#L1135: if z == nil && x.form <= finite {
float.go#L1140: case finite:
float.go#L1451: if x.form == finite && y.form == finite {
float.go#L1525: if x.form == finite && y.form == finite {
float.go#L1594: if x.form == finite && y.form == finite {
float.go#L1639: if x.form == finite && y.form == finite {
float.go#L1712: case finite:
floatconv.go#L125: z.form = finite
floatmarsh.go#L28: if x.form == finite {
floatmarsh.go#L52: if x.form == finite {
floatmarsh.go#L85: if z.form == finite {
ftoa.go#L94: if x.form == finite {
ftoa.go#L323: if debugFloat && x.form != finite {
ftoa.go#L365: if debugFloat && x.form != finite {
ftoa.go#L424: if debugFloat && x.form != finite {
sqrt.go#L48: if x.form != finite {
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