const math/big.zero

42 uses

	math/big (current package)
		float.go#L124: 	zero form = iota
		float.go#L173: 			z.form = zero
		float.go#L244: 	if x.form == zero {
		float.go#L288: 		z.form = zero
		float.go#L351: 		return x.form == zero
		float.go#L507: 		z.form = zero
		float.go#L554: 		z.form = zero
		float.go#L603: 		z.form = zero
		float.go#L760: 	case zero:
		float.go#L815: 	case zero:
		float.go#L931: 	case zero:
		float.go#L1051: 	case zero:
		float.go#L1115: 	case zero:
		float.go#L1162: 	case zero:
		float.go#L1299: 		z.form = zero
		float.go#L1476: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1487: 		z.form = zero
		float.go#L1492: 	if x.form == zero && y.form == zero {
		float.go#L1495: 		z.form = zero
		float.go#L1500: 	if x.form == inf || y.form == zero {
		float.go#L1543: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1554: 		z.form = zero
		float.go#L1559: 	if x.form == zero && y.form == zero {
		float.go#L1562: 		z.form = zero
		float.go#L1567: 	if x.form == inf || y.form == zero {
		float.go#L1601: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1605: 		z.form = zero
		float.go#L1619: 	z.form = zero
		float.go#L1646: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1650: 		z.form = zero
		float.go#L1655: 	if x.form == zero || y.form == inf {
		float.go#L1658: 		z.form = zero
		float.go#L1714: 	case zero:
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L420: 	if x.form == zero {